The Shaman
First Post
Back in the day, our characters tended to have a number of henchmen and hirelings, so since a single player would often be running the equivalent of a party, it was not at all uncommon for us to run one-on-one sessions between normal game nights.As a player, it's occasionally nice to have the illusion of freedom to do whatever you want with the game world. That illusion, of course, is shattered by the reality that you're playing a game with other people. If you were playing by yourself in your own head with nothing but your imagination, enslaving orcs and conquering duchies would be no big deal. But you're not. You're playing with a bunch of other people, and the guy in charge of the world usually has his own idea of how the game will progress.
Be that as it may, you're parsing the example much too closely.
And I'm under no obligation to continue playing with you. Functionally, this is the equivalent of your computer sprouting legs, thanking you, and politely excusing itself from your desk.As a DM, I am under no obligation to allow you to enslave some orcs. While I may have the capacity to let you do that (even by simply saying "Okay, you enslave some orcs."), I probably won't. Functionally, this is no different than if your computer game didn't have the ability to allow you to enslave some orcs.
Well then, I wouldn't sit down at the table in the first place, so problem solved for everyone concerned.As the DM, I outline expectations of my players - among which is included the understanding that you will participate in the story that has been prepared.
Codswallop.Some DMs run things "sandbox" style, but you're still playing in their sandbox. In this manner, flexibility - the sort of flexibility you seek - can be damaging to the game.
Wouldn't know - never play 'em.You clearly don't like "artificial" boundaries in your games. I'm sure the invisible wall trope of video games infuriates you.
Believe it or not, though, those same invisible walls exist in tabletop gaming. You just don't get the visceral experience of physically bumping into one. Instead, depending on the skill and patience of your DM, you will wind up being subtly steered back to the plot, or tolerated as the DM scrambles to improvise, or yelled at for deliberately jumping the rails.

Wow, that's . . . wow.
Funny, I used the example of rounding up slaves and sacking a duchy, and somehow you turned it into tending a turnip patch.Flexibility is nice. It's great to have different solutions to the problem of retrieving the Boggle of Zoon. It encourages creative thinking. There's plenty of room for this sort of creative thinking in most video games. Many encourage it. But if your idea of flexibility is having the freedom to say "My character decides to retire from adventuring life and start a vegetable stand in the local market," I doubt you're going to find your average tabletop gaming group any more accommodating than a video game.
One of these things is not like the other.
And fortunately, my experience is quite different from yours. You might be quite surprised at the effect a veterano like myself has on a group of players; give them a whiff of real in-character freedom, and good luck keeping 'em on your shiny rails, conductor.