Haha what, you and I have had this argument a billion times. But why not, let's do it again.
Don't recall having it with you.
Powers in D&D have always had cooldowns, they just had cooldowns of "one day." The samurai kit in 2e has a daily power. Barbarians in 3e have daily limits on their rages.
They do. But I prefer the daily limit. Allows a wider narrative range. As a DM I find it more intereseting to plan my encounters around daily powers so that a player can go "all out" if he needs to versus the encounter power mechanic where players always used their encounter powers even if they didn't need to.
Using the daily limit feels more organic to storytelling since players were more likely to save their uses for a strong fight.
The 4E encounter power mechanic is my primary video-gamey gripe. Felt like low cooldown powers that video gamers pop whenever they are up regardless if they are necessary.
When my players are popping their encounter powers "just because" even when a fight is well-handled, don't even try to sell me on the narrative of that. Encounter powers are not a good story telling mechanic.
No, the taunt ability that the 3e Knight class was straight out of a video game.
One thing I will give you, 3E had so many books they started putting out goofy stuff. I never used that dumb mechanic. No one every played a knight.
No, they're narrative, unless you can show how it's a video game.
Hit your button and the power works regardless if it makes sense. That is video-gamey.
Come and Get Me being the absolute worst culprit. I honestly can't think of any more glaring example of video-gamey then that powers.
Oozes? come and get me
Undead? Come and get me.
Can't speak the language? Come and get me.
There were others that didn't make much sense like the weapon damage aura dailies where you were supposed to imagine the character swinging his weapon around endllessly for an entire fight. Didn't matter what the creatures AC was, didn't matter how long the fight went on, didn't matter what his Con was, he could swing his weapon around for 5 minutes or until the fight ended.
I prefer other mechanics which I think better simulate a narrative.
False. There is no Crowd Control character in WoW. Nor are Leaders "healers" by default.
Dedicated Crowd Control comes from
Everquest. We're not solely focused on WoW are we? Is that the only MMORPG you have any experience with?
PHBII from 3e is now a video game.
Never picked it up. 3E suffered from having to constantly produce new books. It eventually reached absurdity. 4E will most likely do the same if it is out too long as the designers are forced to come up with new ideas even if the well has run dry.
Spellcasters, 3e barbarians, 3e paladins, 3e rogues with certain advanced talents, 2e samurai, are all video games.
Don't agree.
False. Multiple abilities in WoW only work on specific targets. Undead are immune to fear. Seduce only effects humanoids. Banish only effects demons.
You're takling crowd control powers. True enough.
I was thinking more along the lines of taunt powers which seem to work on even gods in video games just like 4E's defenders taunt power works on gods.
I was thinking of fire damage working on creatures in a place called Molten Core. Though I think maybe devils have immunity to fire in 4E. I can't recall.
Things work in video games regardless if it makes sense. Like powers in 4E that do things like mind control undead, knock back giants and dragons regardless of size, make a god-like demon focus on the fighter threatening him or take a penalty, and the like. Or you going to argue this with me too? Got an argument?
3E never incorpoared such mechanics until much later. And they always tried to take into account size, con, and the like at least a little bit.
Not quite sure why you pick something like crowd control in WoW to focus on rather than the plethora of other mechanics in WoW that don't make sense as to why they work. Just like many of the powers in 4E.
Powers are very video-game like to me.
That was fun! Catch you next time I need to literally prove every statement you make wrong?
You didn't prove a single one wrong except in your own opinion.
You cherry-picked a few responses that you seem to think support your argument.
I just tossed a bunch back at you which destroy your argument. You are wrong. Always been wrong. And always will be wrong.
In fact, you seemed to have missed where the 4E designers themselves stated that 4E mechanics were built to better interface with video game design. You miss that statement by the designers?
One of the main intentions behind 4E was to create a game that was still playable as a tabeltop RPG but with a ruleset far more friendly to video game design. Amazing that a 4E booster like yourself would have missed that interview with the 4E game designers.
But you're so full of yourself, you would probably tell the game designers they didn't design 4E to better interface with video games aka video-gamey.
It didn't take a rocket scientist to see that 4E was designed with video games in mind moreso than any other edition. Just on this board "video-gamey" became code for "4E not good". So you feel you have to rail agaisnt the idea of 4E being video-gamey even when the evidence including the stated goals of the design team are contrary to your statement.
I think 4E will make a very good video game. Much better than 3E or any previous edition of D&D.
All previous editions of D&D were poorly designed for video games. Which is why even when they did design games around previous mechanics, they had to make major changes to get it done. Doesn't make one game better or worse.