No. You're obviously not understanding what people have actually written in this thread.
"I think 4e is too videogamey because X, Y, Z," means that X, Y and Z remind the speaker of a videogame or games that, whether or not they like X, Y and Z in those games, they don't care for them in their TTRPG experiences.
Here's the problem: Typically, what is said is "I don't like
x because it is too much like a videogame." Very little exposition is typically given as to 1.
Why it feels like a videogame and B. Why feeling like a videogame
in this instance is a
bad thing.
Now, some of the posts in this thread do go into it and break it down. But when the phrase "I hate it because it feels like a videogame" tossed around and
treated like an insult to a particular product (which happens in the edition warring that goes on), it lacks the exposition needed to place the phrase in a context that makes any sense beyond just ragging on something.
So what we have is a "sound-bite" that becomes an oft-repeated reason for why something sucks. If there is a
lack of additional context, it just becomes an insult that
implies any influence from videogames to P&P RPGs is a bad plan and ruins the roleplaying experiance.
And if someone isn't willing to put the context in there to support their complaint, I'm going to wonder just
What in Bigby's Green Trunk of Doom you're talking about, because I don't have that negative association. I may reject your argument, but will agree to disagree.
Otherwise, "I hate this because this is like a videogame" becomes about as informative as two politicians claiming the other hates working families. It's emotive but ultimatly pointless to the argument, and
at best turns the argument into a joke.
Oh, and Carthage must be Destroyed.