And even if his eyes were removed, he could eventually afford/convince/plead with a cleric (or the party cleric) to cast regenerate on him, again curing him of his blindness in the event he had no eyes!Remove blindness/deafness cures blindness or deafness (caster's choice), whether the effect is normal or magical. The spell does not restore eyes or ears that have been lost, but it repairs them if they have been damaged.
ForceUser said:Any other suggestions to keep the blind man down?
Mistwell said:I would think the following skills would have a negative modifier, or would be not useable, by a blind character with blind sight:
EverSoar said:Why lose blindsight when he has vision. Dragons all have blindsight.
EverSoar said:This seems like a lot of work.
EverSoar said:I'd completely have to change the way the blind character uses some skills.
EverSoar said:Like i think it would be harder for him to have a great knowledge. Not being able to read, and i doubt they had brail.
EverSoar said:Not to mention, your going to need new skills like scent.
EverSoar said:Then there is the problem, of combat. The character is gonna find it hard to decern which is his allies, and who the enemy is.
Does anyone have any suggestions on that?
EverSoar said:Blindsight is full 360' right?
EverSoar said:So its not limited to where your facing?
EverSoar said:Though it would be a very cool character to play.
EverSoar said:Whats your thoughts on a blind rogue?
EverSoar said:He might find balance a bit harder, althougth how far down wouldn't bother him.
peteyfrogboy said:Just because they can see doesn't mean they can't still feel vibrations or whatever.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.