A blind PC

I would think the following skills would have a negative modifier, or would be not useable, by a blind character with blind sight:

Appraise (not useable)
Bluff (negative)
Decipher Script
Diplomacy (negative)
Disable Device (negative)
Forgery (not useable)
Gather Information (negative)
Hide (negative)
Innuendo (negative)
Intimidate (negative)
Read Lips (not useable)
Scry (not useable)
Sense Motive (negative)
Spot (negative)
Wilderness Lore (negative)
Use Magic device (negative)
 

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Mistwell said:
I would think the following skills would have a negative modifier, or would be not useable, by a blind character with blind sight:

Appraise (not useable)
Bluff (negative)
Decipher Script
Diplomacy (negative)
Disable Device (negative)
Forgery (not useable)
Gather Information (negative)
Hide (negative)
Innuendo (negative)
Intimidate (negative)
Read Lips (not useable)
Scry (not useable)
Sense Motive (negative)
Spot (negative)
Wilderness Lore (negative)
Use Magic device (negative)

Good points. I'd agree with those, and also:

Alchemy - working with dangerous subtances is probably a really bad idea if you're blind, even with blindsight (negative, plus chance of self-injury)
Climb - you can't see potential handholds as well as someone with sight (negative, except for climbing rope)
Craft - many Craft skills are not useable
Disable Device - also greater chance of self-injury, because you probably don't want to examine most traps more closely by touching them
Disguise - you're going to have a lot of problems with clothes, and make-up (severe negative)
Heal - touch is probably not the best way of examining someone's wounds (negative)
Pick Pocket - sure, Pick Pocket is mostly touch, but you've got to know where the pocket is first, without any guessing (negative)
Profession - some professions are not useable
Search - searching by touch is extremely limiting (negative)
Spellcraft - penalty to identifying many effects (negative)


So, taken altogether... OKAY. EverSoar, you'll need to work out a special skill list with your DM ;)
 

I would have to disgaree about some of the skills listed by Chun-Tzu, specifically...

Bluff (negative)
Diplomacy (negative)
Gather Information (negative)
Innuendo (negative)
Intimidate (negative)
Sense Motive (negative)

These skills are based on a person's ability to percieve, not to see. I could imagine a blind person being able to listen to a person's breathing and voice inflections for sense motive. The same sharpened perception could also help you gain a better understanding of what to say or do in asituation where Diplomacy, Bluff, Innuendo and intimidate. I'm not sure why innuendo would be penalized considering it's a vocal form of communication.

But then again, I could be full of it. :cool:
 

EverSoar said:
How would you guys, rule playing a blind character.

Have him take the blindsight feat?

I would give him the Blindsight feat similar to a bat's, though you don't emit sound to make it work. It would also mean that you are truly "blind" in an area of silence.

EverSoar said:
How far would it extend to?

Since you are not emitting sounds like a bat, probably 30 feet. Maybe more.
 
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EverSoar said:
How would you guys, rule playing a blind character.

It would be interesting role playing the character with a wizards familiar, using the telapathic bond to gather what the familiar see's

But as it has been said before I would grant blind sight to the character.

Just my two cents worth...
 

mseds99 said:
I would have to disgaree about some of the skills listed by Chun-Tzu, specifically...

Bluff (negative)
Diplomacy (negative)
Gather Information (negative)
Innuendo (negative)
Intimidate (negative)
Sense Motive (negative)

These skills are based on a person's ability to percieve, not to see. I could imagine a blind person being able to listen to a person's breathing and voice inflections for sense motive. The same sharpened perception could also help you gain a better understanding of what to say or do in asituation where Diplomacy, Bluff, Innuendo and intimidate. I'm not sure why innuendo would be penalized considering it's a vocal form of communication.

But then again, I could be full of it. :cool:

Mistwell listed them first!! just kidding

I'd argue that since you can't see their face and expression, you lose a lot in your ability to moderate your approach based on their responses. In real life, when you use any of these skills, don't you want to see the person's face? And more importantly, a great deal of communication comes through at a non-verbal level, e.g., body language, subtle expressions, and so on. So, those skills are worth a penalty of some kind, IMHO.
 

Re: Re: A blind PC

Latency said:
It would be interesting role playing the character with a wizards familiar, using the telapathic bond to gather what the familiar see's

Kinda like the spiffy thing the Beastmaster could do.
 


Chun-tzu said:
I'd argue that since you can't see their face and expression, you lose a lot in your ability to moderate your approach based on their responses. In real life, when you use any of these skills, don't you want to see the person's face?

I would most definately rather see someone's face, but if I've been blind since birth, what is a face to me? Nothing. In theory, you would adapt by reading peoples emotions through the inflections in their voice, the sounds of their body shifting in poise, their breathing, etc, etc.

Chun-tzu said:
So, those skills are worth a penalty of some kind, IMHO.

Maybe a small one. Actually, just make them cross-class, no matter what class you are.
 
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kreynolds said:
I would most definately rather see someone's face, but if I've been blind since birth, what is a face to me? Nothing. In theory, you would adapt by reading peoples emotions through the inflections in their voice, the sounds of their body shifting in poise, their breathing, etc, etc.

I'd say that sighted people already do that, at an unconscious level. Sure, a blind person would learn to compensate, but I still think they're not getting the same amount of nonverbal communication that a sighted person would.

kreynolds said:
Maybe a small one. Actually, just make them cross-class, no matter what class you are.

Works for me. That basically limits their effectiveness in such skills.
 

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