So the PHB came out in August. Having something to actually use with the core books form WoTC (that doesn't suck like HotDQ) would be nice. Spell cards and a DM screen do not really count as content as such.
Maybe having Dungeon for 20+ years helped things out.
You have lots - you just don't like it personally. But that is a matter of personal taste, not objective fact. You have:
The core books (PHB, MM, DMG)
Three official BIG adventures (Phandelver, Hoard of the Dragon Queen, Rise of Tiamat), and a fourth on the way in less than a month (Princes of the Apocalypse).
Four good playtest adventures which are incredibly easy to adapt to current rules (Ghosts of Dragonspear Castle, Legacy of the Crystal Shard, Murder in Baldur's Gate, Scourge of the Sword Coast).
Four adventures from Goodman Games (Glitterdoom, The Fey Sisters' Fate, Pillars of Pelagia, and War-Lock)
Three adventures from Alea Games (The Gift of the Gnarled One, The Cry of a Daughter, The Shadow of Flame)
One adventure from Arcadian Games (An Echo of Days Past)
One adventure from Assassin Games (Wanted)
One adventure from Chubby Monster Games (The Temple of Qultar)
Eight adventures from Dan Hass Endeavors (DG 1-8)
Nineteen adventures from Frog God Games (The Wizards Amulet, Quests of Doom I (12), Quests of Doom II (6))
Two adventures from Genius Loci Games (Assault on the Southern Horn, The Owl Bear's Cave)
One adventure from John Ross Rossomangno (The Blacksmith's Burden)
Four adventures from Legendary Games (The Fiddler's Lament, The Murmuring Fountain, The Haunted Hamlet of Raven's Hill, Road to Destiny)
Three adventures from Mithgarthr Entertainment (The Sylvan Temple, Stonefast, The Mines of Valdhum)
One set of Adventure Shorts from R&D D&D Adventures (Adventure Shorts, volume 1)
Four adventures from Sacrosanct Games (X1 Wrath of the Goblinoids, X2 Payback, SG9 Reclaiming the Caves on the Borderlands, Rise of Heroes)
One adventure from Ten Red Crows Press (A Little Bit of Thievery)
One adventure from WanderLOST Adventures (The Storm Keep)
Two adventures from Fan Adventures (The Town of Bridgepuddle, The Mystery of Malvern Manor)
One adventure from EnWorld Publishing with more to come shortly (The Business of Emotion).
The Book of Spells from Frog God Games
Fifth Edition Foes from Frog God Games
DM's Screen
Spell Cards
So by my count, that is 64 adventures you have to choose from, 2 monster books, the DMG, a book of spells, DM's Screen, and spell cards. All available to you within 3 months of the last core book being published. And that's not counting the existing conversion notes WOTC published for numerous older adventures with the playtest that would be easily converted, and tons of conversion notes from fans for other adventures.
And this is what you're calling "not enough support"? Tell me Zardnaar, did Pathfinder have 64 adventures you have to choose from, 2 monster books, the DMG, PHB, a book of spells, DM's Screen, and spell cards, all within 3 months of their core book being first published? Did 3.0e D&D even have that much third party support in the first three months? What games (any genre, any company) come to mind that had that much support that early, that you can recall?
To me, that is a HUGE amount of support out there for this game. Way more than justifies the complaining in this thread. What, you need an "official" stamp on a cover to count as "support" now?