Exquisite Dead Guy
First Post
I'm currently involved in 3 different campaigns all of which are running an "adventure path" of adventures linked by a metaplot. As a DM without a lot of free time I love running an AP and as a player it's nice to feel like you're a part of something big.
That said, I got to thinking about how motivated some PCs would really be to stick with an AP from start to finish. For example: last adventure my character wanted to do something that would have precluded his being involved in the campaign due to the time constraints of the rest of the AP. Not wanting to be disruptive to the group (in RL) I decided to forget about it and continue on. However, I'm not so sure my character would have made the same decision.
I also remember when I first started playing back in the 80's we just kind of went around from town to town looking for adventure. The nice thing about this approach is if the PCs just up and decide they want to go to the other side of the continent or the moon or another plane they just up and go with no regrets (and no PO'd DM) and have fun doing that.
When we start 4E I'll probably be the first to DM and I'm going to re-vamp some of the 1st edition classics and run them without any real ties. Sort of a "knight errant" campaign where they roam the countryside righting wrongs and helping the downtrodden.
Thoughts on or experiences with similar campaigns?
That said, I got to thinking about how motivated some PCs would really be to stick with an AP from start to finish. For example: last adventure my character wanted to do something that would have precluded his being involved in the campaign due to the time constraints of the rest of the AP. Not wanting to be disruptive to the group (in RL) I decided to forget about it and continue on. However, I'm not so sure my character would have made the same decision.
I also remember when I first started playing back in the 80's we just kind of went around from town to town looking for adventure. The nice thing about this approach is if the PCs just up and decide they want to go to the other side of the continent or the moon or another plane they just up and go with no regrets (and no PO'd DM) and have fun doing that.
When we start 4E I'll probably be the first to DM and I'm going to re-vamp some of the 1st edition classics and run them without any real ties. Sort of a "knight errant" campaign where they roam the countryside righting wrongs and helping the downtrodden.
Thoughts on or experiences with similar campaigns?