A Caravan to Ein Arris (recruiting closed)

Darimaus said:
I don't suppose theres still room for more entries is there? I saw Magic of Incarnum on your allowed sources list and my heart just jumped for joy. I can get you some more character backround, ect later tonight but I've been really wanting a chance to play an Azurin Cleric.

By all means, Darimaus -- I haven't closed entries and I'd be happy to see your handiwork. For you and fenixdown, and anyone else interested in playing a cleric, let me know if you want a list of deities or if you'd rather construct one of your own.
 

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Seems you're filling up quite fast. Still if you don't mind the extra load I'd be happy to join.

I'll get to brainstorming a concept, right now I'm veering towards wizard.
 
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Puttering around last night after everyone left I started sketching out a Neanderthal Cleric with preferably the domains of Windstorm and Renewal (Spell Compendium). I'm not dead-set on the whole concept yet, but that's mostly because there's not a whole lot on Neanderthals in your setting accounts. You seem to imply that your Neanderthals are desert-based rather than creatures of the icy cold from Frostburn, so I was going for something like a "desert-winds-of-renewal/desert-storms" motif. Less of a snarling, menacing caveman and more like a noble dinosaur-riding savage sans the dinosaur? Add in Endurance for the feat (Finally a reason to take Endurance besides PrC prereqs, yay!) and you'd get a priest that's truly hard to sling weather at. Not having many skill points, everything would pretty much be going into Religion and Profession (probably cooking), making him/her something like:

"The great wind sweeps low from the mountains, through the throats of the gods and into The Land. Where it howls it ravages, and where it whispers it builds castles of stone from the floor of the desert. You may hide from it, but you shall die from lack of it. This is the power of the holy winds, to carry rain and promise water, to judge upon the bleached bones of the unworthy and discard them beneath the sand. You would do well to listen to me, outlander, as we travel here.

Would you like fries with that? Move to the end of the line and hand the tall man your money. Enjoy your meal.
"
 

Hi. This is my first Play by Post game, and I'd like to play a human telepath using the SRD. If you decide no psi, then a sorceror. May I join?
 

Ooh, a few things to reply to:

Paranoia833, WarlockLord -- By all means, I'd like to see your character concepts. This isn't a first-come, first-served game, so I can't guarantee anyone a spot yet, but by the same token you don't have to worry about it being filled right now. :)

WarlockLord -- If you don't mind me relying on (and allowing) solely SRD psionics, I have nothing against it.

James Heard -- When I was reading through the Neanderthal entry in Frostburn, it struck me that they're listed as being immune to both extreme cold and extreme heat; as a consequence, Neanderthals in this game can be found both in the desert and in the cold mountain reaches.

fenixdown -- I'll try to get a list up tomorrow morning.
 

Iru'khan

Telepath build

Iru'khan

Male Human Telepath 2
True Neutral

Strength 8 (-1)
Dexterity 14 (+2)
Constitution 12 (+1)
Intelligence 16 (+3)
Wisdom 14 (+2)
Charisma 10 (+0)

Size: Medium
Height: 5' 9"
Weight: 155 lb
Skin: caucasian
Eyes: blue
Hair: dark, with goatee

Total Hit Points: 14 [includes psionic body bonus: 3 psionic feats]

Speed: 30 feet

Armor Class: 16 = 10 +2 [dexterity]

Touch AC: 12
Flat-footed: 10

Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +1 = 0 [base] +1 [constitution]
Reflex save: +2 = 0 [base] +2 [dexterity]
Will save: +5 = 3 [base] +2 [wisdom]
Attack (handheld): +0 = 1 [base] -1 [strength]
Attack (unarmed): +0 = 1 [base] -1 [strength]
Attack (missile): +3 = 1 [base] +2 [dexterity]
Grapple check: +0 = 1 [base] -1 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
26 lb. or less
27-53 lb.
54-80 lb.
80 lb.
160 lb.
400 lb.

Languages: Common Draconic Elven Goblin

Possessions

Short Spear [1d6, crit x2, range inc 20 ft., 3 lb, one-handed, piercing]

Light Crossbow [1d8, crit 19-20/x2, range inc 80 ft., 4 lb, piercing]] w/ ten bolts

adventurer's kit (PHBII)

3 potions of cure light wounds, oil of magic weapon, 650 gp

Feats:

Overchannel [psionic]
Psionic Body [psionic]
Psionic Talent [psionic]

Misc.
Modifier
Appraise Int 3 =
+3

Balance Dex* 2 =
+2

Bluff Cha 5 =
+0
+5
Climb Str* -1 =
-1

Concentration Con 6 =
+1
+5
Craft_1 Int 3 =
+3

Craft_2 Int 3 =
+3

Craft_3 Int 3 =
+3

Diplomacy Cha 9 =
+0
+5 +2 [bluff] +2 [sense motive]
Disguise Cha 0 =
+0

Escape Artist Dex* 2 =
+2

Forgery Int 3 =
+3

Gather Information Cha 0 =
+0

Heal Wis 2 =
+2

Hide Dex* 2 =
+2

Intimidate Cha 2 =
+0
+2 [bluff]
Jump Str* -1 =
-1

Listen Wis 2 =
+2

Move Silently Dex* 2 =
+2

Perform_1 Cha 0 =
+0

Perform_2 Cha 0 =
+0

Perform_3 Cha 0 =
+0

Perform_4 Cha 0 =
+0

Perform_5 Cha 0 =
+0

Ride Dex 2 =
+2

Search Int 3 =
+3

Sense Motive Wis 7 =
+2
+5
Spot Wis 2 =
+2

Survival Wis 2 =
+2

Swim Str** -1 =
-1

Use Rope Dex 2 =
+2

Knowledge
(psionics) Int 8 =
+3
+5
Psicraft Int 10 =
+3
+5

* = check penalty for wearing armor

Bluff >=5 ranks gives +2 on disguise checks to act in character.
Psicraft >=5 ranks gives +2 on Use Psionic Device for power stones.


Telepath: 11 Power Points/Day: DC 13+power level
Powers known
1st: mind thrust, psionic charm, entangling ectoplasm, inertial armor, vigor
 
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WarlockLord-
I don't want to be intrusive or nitpicky, but in your ability scores, you only used a 24 Point Buy, so if you wanted, you're entitled to 4 more points, as per Kafkonia's ruleset.

James-
My character concept was leaning toward someone with an underlying (and possible rather distasteful actions in the adventuring future) disdain for Neanderthals. If both characters are accepted, I just wanted to preemptively say no hard feelings :heh: Maybe he could even persuade your character to join in the fun!

Kafkonia-
I have my Urban Ranger statted up, but I don't have any descriptions or backgrounds written up as of yet. I'll post the basics now so you can get back to me about specifics. Later on (hopefully tonight) I'll get you the rest of his oh so pleasant background. Warning, though, I am planning on making him LE, but not one of those super-villain types, just a guy who "plays by the rules but without mercy or compassion" as per our PHB. More will be revealed with the description, personality, and background.

[sblock=Character Urban Ranger]
Male Human Urban Ranger
Alignment: LE

Abilities: (28)
STR - 14 (6 Points)
DEX - 14 (6 Points)
CON - 8 (0 Points)
INT - 16 (10 Points)
WIS - 8 (0 Points)
CHA - 14 (6 Points)

HP: 8+4-2 = 10
Speed: 30ft
Initiative: +2

AC: 16 (+4 Armor, +2 Dex)

Saves:
Fort: 2
Reflex: 5
Will: -1

BAB/Grapple: +4/+4

Weapons:
Dual Wielding Saps +2/+2 1d6+1 x2 Non Lethal

Class Abilities:
Favored Enemy - Neanderthals
Urban Tracking
Wild Empathy
Combat Style – Two Weapon Fighting

Racial Abilities:
+4 Skills at 1st Level
+1 Skill at each level
Extra Feat at 1st Level
Favored Class: Any

Skills:
Craft Cobbling – 8 (5 Ranks + 3 Int)
Gather Information – 14 (5 ranks + 2 Cha + 2 Investigator +3 Skill Focus + 2 Synergy)
Hide – 7 (5 Ranks + 2 Dex)
Knowledge Local – 8 (5 Ranks + 3 Int)
Listen – 4 (5 Ranks - 1 Wis)
Move Silently – 7 (5 Ranks + 2 Dex)
Search – 10 (5 Ranks + 2 Investigator + 3 Int)
Sense Motive – 4 (5 Ranks – 1 Wis)
Spot – 4 (5 Ranks - 1 Wis)
Use Rope – 7 (5 Rank + 2 Dex)

Feats:
Skill Focus (Gather Information
Investigator
[/sblock]
 


James Heard said:
Don't worry, if your character is a racist then he just won't get any healing from my cleric. No problem. I hear that chicks dig scars. :D

Scars like emotional scars from the past unhinging a burning racism? I think that's just called pouting, and I don't think chicks dig those. But don't worry, he just sneaks up on your lot, knocks 'em out, and sells 'em into the illegal slave market. Thems make good manual laborers :]
 

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