A Caravan to Ein Arris (recruiting closed)

This sounds very interesting! I would like to throw my hat in the ring, with the intention of playing an elven bard:

A busy, well-dressed young man loudly barters with a merchant at a stall selling dried fruits. The man is young but a hard negotiator, he is after all a member of the Merchant’s Guild, and more savvy than most of the street vendors. It isn’t long before he makes a bargain – sweet for him, somewhat sour for the proprietor of the stall.

The young man’s assistants collect the bags of dried fruit while he allows himself a moment of satisfaction. A moment interrupted by the appearance of a simple piece of parchment, parchment with his name scribed in flowing script on its surface, laying on the ground. He reaches for it, but an unfelt wind seems to capture it and it floats away from him. Following it, his eyes widen as it folds in on itself, impossibly taking shape as it darts back towards an alley on the unseen wind, forming itself into a bird. Moving quickly after it now, the paper bird lands on a delicate, gloved hand outstretched from the alley. The hand clasps the bird tightly and it disappears – an illusion.

From the alley steps a slight figure with curly golden hair, her sky blue eyes sparkling with mischief.

“Malinda,” the young man speaks her name with all the joy of meeting a tax collector. “What are you doing here, this isn’t a good time for-“

“I am not here for the usual business,” she interrupts him, stepping close while her hand comes to rest on his arm. Her eyes sparkle, but her pale expression turns serious, “Halmaro’s caravan-“

“No, Malinda!” the man objects – too loudly. Shooting a look behind him, he presses the elven woman deeper into the alleyway. “You have a good living her, and it will not be safe, Halmaro needs-“

“Translators,” she answers for him. “I speak a half-dozen languages, and I can take care of myself. I can use a blade and bow, and my music-“

“Would be a distraction, nothing more,” he turns to leave.

“A distraction. Is that what I am?” she says softly, a faintly discerned tremor in her voice tugs on the heartstrings of the normally callous merchant, giving him pause.

“That is not what I meant. Of course you would be useful-“

“Then let me come! There… there is no more inspiration to be found, cloistered in the Commonwealth. I need more,” she pleads.

The young man turns back to face her, “If I do this-“

“All debts between us are settled,” she smiles. The young merchant’s shoulders slump, defeated.
 

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nonamazing said:
What do you think? I'll put together stats and other details if the idea sounds neat to you.

It sounds great, nonamazing -- it's exactly the sort of non-standard concept that catches my attention. I look forward to seeing it!
 


[SBLOCK=Beasts of the Land]
Humanoids are the dominant species in the known world. While the kobolds claim to have descended from legendary lizards known as dragons, even going so far as to name their own language draconic, no one has seen one of these great beasts in centuries -- they are largely thought to be nothing more than myths.

As far as common knowledge goes, there are no intelligent creatures other than those listed as PC races -- no giants, no monstrous humanoids, no outsiders (save the planetouched); most creatures to be found are either animals, vermin, or magical beasts.

This doesn't mean such beings do not exist. But if they do, they do a very good job of hiding.[/SBLOCK]

[SBLOCK=Languages of the Land]
Overview
Common
Goblin
Draconic
Trade Pidgin
Mashar
Common Elven
High Elven
Snow Elven
Painted Elven
"low speech"

The common tongue is spoken throughout Lantara, and because of the empire's economic power it is also spoken as a second or third tongue by many citizens of Mashanda and, somewhat grudgingly, the Commonwealth. Many goblin traders also speak common, but it tends to be mixed in with bits of draconic and their own goblin tongue to form a sort of pidgin language. The traders also speak goblin amongst one another.

The kobold miners speak draconic. It is a language designed for repitillian speakers, and so most of the other humanoids tend to stumble over the words, to the scaly ones' amusement.

The official language of Mashanda is Mashar, although as trade with Lantara increases more and more Mashandans speak Common.

The elves have more languages than any other group -- Common Elven is the main tongue of the Commonwealth, but High Elven is used for government and official events. The Painted Elves of the desert and the Snow Elves of the mountains have their own languages, distantly related to the others. Indeed, they bear closer similarities to High Elven than Common Elven, suggesting that they split off from the elves of the Commonwealth when High Elven was the common tongue.

Finally, the Neanderthals speak what is commonly referred to as "low speech." Low speech has no written form, and can vary greatly from tribe to tribe. Tribal leaders and those who leave their tribes often pick up the languages of whatever peoples they interact with the most. [/SBLOCK]
 



Kafkonia said:
It sounds great, nonamazing -- it's exactly the sort of non-standard concept that catches my attention. I look forward to seeing it!

I have just one quick question before I get started, then. May I take the Able Learner feat from Races of Destiny? It's normally just for humans, and it allows you to let all skills be class skills. I'd like to take it because a few skills that would be nice for a merchant-type character (ie, Diplomacy and Bluff) aren't on the Artificer class list. Alternatively, if you're aware of a feat that would do something similar, but isn't restricted to humans, please let me know.
 

nonamazing said:
I have just one quick question before I get started, then. May I take the Able Learner feat from Races of Destiny? It's normally just for humans, and it allows you to let all skills be class skills. I'd like to take it because a few skills that would be nice for a merchant-type character (ie, Diplomacy and Bluff) aren't on the Artificer class list. Alternatively, if you're aware of a feat that would do something similar, but isn't restricted to humans, please let me know.

Well, Able Learner only reduces the cost of cross-class skills to 1/rank -- you're still limited to half the ranks you can have in a class skill -- so you might be better off with Open-Minded (5 bonus skill points) at this level.

That being said, I will look into it and see if I can find something for you.
 

Alright, here are Malinda's stats and background. I'm only missing a full description and reference for one item from the Eberron Campaign Setting, which I will add later when I have access to the book. Thank you for the information on the languages by the way, that was very helpful! :)

Character Sheet:[SBLOCK]
Code:
[B]Name:[/B] Malinda Osten
[B]Class:[/B] Bard
[B]Race:[/B] Elf
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] NG

[B]Str:[/B] 10 +0 (2p.)      [B]Level:[/B] 2        [B]XP:[/B] 1000
[B]Dex:[/B] 14 +2 (4p.+2rcl) [B]BAB:[/B] +1         [B]HP:[/B] 12 (2d6+2)
[B]Con:[/B] 12 +1 (6p.-2rcl) [B]Grapple:[/B] +1     [B]Dmg Red:[/B] N/a
[B]Int:[/B] 14 +2 (6p.)      [B]Speed:[/B] 30'      [B]Spell Res:[/B] N/a
[B]Wis:[/B] 10 +0 (2p.)      [B]Init:[/B] +2        [B]Spell Save:[/B] +2
[B]Cha:[/B] 15 +2 (8p.)      [B]ACP:[/B] 0          [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +2    +0    +2    +0    +0    +0    14
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 12

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +1          +1
[B]Ref:[/B]                       3    +2          +5
[B]Will:[/B]                      3    +0          +3 (+5 vs Enchantment)

[B]Weapon                  Attack   Damage     Critical[/B]
Longsword                 +1     1d8        19-20x2
Mwk. Longbow		  +4     1d8        x3
Unarmed Strike            +1     1d3        x2

[B]Languages:[/B] Common, Common Elven, High Elven, Goblin, Draconic, Trade Pidgin,
Mashar

[B]Abilities:[/B] Immune to Sleep, Low-Light Vision, Bardic Knowledge +6, Bardic
Music 2/day (Countersong, Fascinate, Inspire Courage +1)

[B]Feats:[/B] Skill Focus (Perform, Wind)

[B]Skill Points:[/B] 40       [B]Max Ranks:[/B] 5/2.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Balance			   0	+2    +2    +4  (+2 Syn)
Bluff                      5    +2          +7
Craft (Calligraphy)	   5    +2    +2    +9  (+2 Mwk. Artisan's Tools)
Diplomacy                  5    +2          +12 (+4 Syn, +1 Glammerweave)
Disguise		   0	+2          +2  (+2 Syn, acting in character only)   
Jump			   0	+0    +2    +2  (+2 Syn)
Knowledge (History)	   5	+2	    +7
Knowledge (Nob & Roy)	   2	+2	    +4
Listen			   0	+0    +2    +2 (+2 Rcl)
Perform (Wind)             5    +2    +5    +12 (+3 Skill Focus, +2 Mwk. Instrument)
Search			   0	+2    +2    +4 (+2 Rcl)
Sense Motive               5    +0          +5
Speak Language (Draconic)  1
Speak Language (Mashar)	   1
Speak Language (Trade)	   1
Spot			   0	+0    +2    +2 (+2 Rcl)
Tumble   		   5	+2	    +7

[B]Spells Known:[/B]
0 - Daze, Ghost Sound, Lullaby, Mending, Prestidigitation
1 - Silent Image, Tasha's Hideous Laughter

[B]Spells Per Day:[/B]
0 - 3/day
1 - 1/day

[B]Equipment:               Cost  Weight[/B]

[B]Worn:[/B]
Leather Armor            10gp   15lb
Glammerweave
Entertainer's Outfit*	 103gp	-

[B]Shoulder/Back:[/B]
Mwk. Longbow		 375gp  3lb

[B]Haversack[/B]                2gp    2lb
Mwk. Artisan's Tools**  55gp    5lb
Lantern, Hooded		 7gp    2lb
Oil, 5 pints             5sp    5lb
Sealing Wax		 1gp	1lb
Waterskin		 1gp	4lb
Bedroll			 1sp	5lb
Wine, 2 Fine Bottles	 20gp	3lb
Flint & Steel            1gp    -
Candles, 10              1sp    -
Sewing Needle            5sp    -
Ink 2/oz		 16gp	-
Inkpen			 1sp	-
Parchment, 20 sheets	 4gp	-
Chalk, 3 pieces		 3cp 	-
[B]Weight:[/B] 27lbs***

[B]Belt/Waist:[/B]
Longsword                15gp   4lb
Quiver, 20 Arrows        1gp    3lb
Mwk. Instrument (Flute)  100gp  3lb
Spell Component Pouch	 5gp    2lb

[B]Belt Pouch[/B]               1gp    0.5lb
Antitoxin                50gp   -
Potion of CLW x2         100gp  0.2lb

*Eberron Campaign Setting p.122 - Fine light clothing with
delicate illusions woven into the fabric.  Provides a +1
circumstance bonus to Diplomacy checks.

**Mwk. Artisan's Tools - Calligraphy kit containing inks of
several pigments, pens of multiple shapes and utility, rolls
of parchment paper of various sizes, sharpened cutting
implements and portable tray to hold writing material.

***Typically her haversack not carried in combat or while
traveling (stowed with caravan).  If carried, total weight
increases to 58.7lb, putting Malinda at a Medium load.

[B]Total Weight:[/B]31.7lb    [B]Money:[/B] 31gp 6sp 7cp (1lb)

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               -33   -66  -100   100   500

[B]Age:[/B] 127
[B]Height:[/B] 5'1"
[B]Weight:[/B] 103lbs
[B]Eyes:[/B] Sky Blue
[B]Hair:[/B] Curly Golden Blonde
[B]Skin:[/B] Fair
[/SBLOCK]
Appearance:[SBLOCK] Malinda is a curly-haired blonde elf with sky blue eyes that have a tendency to glitter when she is passionate about something. Her complexion is pale, and she protects it against the sun with a light wrap that covers her shoulders and extends down to mid-calf. A white scarf, wrapped loosely under her chin typically hides her tapered ears that tend to jut out from under her shoulder- length golden tresses.

Under her wrap she wears tight jerkin, dyed a soft gray. Beneath that she wears a loose cream dress, with just enough sleeve to cover her shoulders. It is slit on both sides to help keep her cool and to allow for freedom of movement. The dress seems plain, but has a tendency to capture the light and display intriguing hidden color that fascinates the eye. She wears open sandals, ties up with criss-crossing leather string up to above her heels.

At her waist she bears a quiver of arrows, as well as her flute in a slim black leather sheathe. At her opposite side is a longsword, of common make. Slung over her back is a longbow, of exquisite craftsmanship and inscribed by her own hand with delicate elven script from tip to tip.

She carries most of her other possessions in a bulging knapsack, that she has a tendency to struggle with when forced to carry it herself.[/SBLOCK]

Personality:[SBLOCK] Malinda is playful and friendly, and often comes across as flirty at first acquaintance. She is tactile, both with people and her craft, and is easily distracted by indulgences of the senses. Malinda is equally as captivated by history, literary works, and writings of many sources, and can easily get lost in them - and may need to be pried loose from them with stern words. She has a serious side, which often comes through in her focus with music or calligraphy, though she still acts quite aware of an audience, most of the time.

Though sweet, Malinda has been in business for almost half of her life, even before becoming an adult and is quite skilled at negotiation and barter. Though she strives for a good bargain, she doesn't take what she considers an unfair advantage nor make deals that she feels would be overtly harmful to another. She makes a real attempt to have good 'customer relations' in this respect.

Malinda does not do well alone. Immediately after her father's disappearance, many of her nights were spent in tears or dealing with barely held back dark fears. She's generally much more calm if she can discuss her fears or feelings with someone, and or other individuals she is on good terms with are nearby.[/SBLOCK]

Background:[SBLOCK]

Early History:

Malinda's father was born and raised in Khedris and became a scribe of some skill, establishing a store there for his services. He was a quiet sort, who kept to himself, until he met Malinda's mother. A golden haired beauty, she was a recent immigrant to Khedris and required his services for her paperwork. On the sight of her he was smitten. She worked as a singer and her unique styling made her very popular at first in inns and in theatres, but the ardent attention of Malinda's father won her heart. They settled together, married and in the fullness of time bore Malinda.

Malinda has the inquisitive mind of her father, but also the expressive and artistic personality of her mother. She tore into studies, athletics and the arts with an un-dampening enthusiasm. Language and the written word soon became her favorite of these activities. She dug into historical texts, always searching for how words, script and runes were formed. When she needed to read a tome that was in an unknown language the solution was simple - learn the language.

Her studies of text and script naturally transitioned into music, and written sheets of music soon captivated her attention. She besieged her parents with her desires, and they soon gave in and hired a tutor to help her learn musical instruments. Malinda became adept at them, particularly wind instruments and the flute.

As she became a juvenile elf her tastes for writing matured and went from the pragmatic to the artistic and she engaged in the study of calligraphy, enjoying the way scripted language could be interpreted and made into beauty that could be seen by all. Malinda's hobby soon turned into a profitable side-business for her father and her delicate writings soon adorned many stores and stalls, advertising wares and services. Malinda's kind and engaging demeanor further swelled demand for both father and daughter's services.

Shortly after becoming an adult, Malinda's mother and father separated, amicably. Her father was becoming all too focused in his work, while her mother desired more sights, sounds and locations to perform. It was agreed Malinda would stay with her father, though in her heart the desire to see more of the world took seed.

Fifteen years later, Malinda's father disappeared, with all his possessions and wealth. The matter of his disappearance has gone a mystery, though Malinda spent a considerable amount of what resources remained to her to find the answer to his disappearance. A year later, she was forced to give up this search, her father's store and most of her own savings dried up.

Recent History:

After this, she returned to her music and to her calligraphy, and made a fair living once again, though it was harder to prosper without her father. She soon found it necessary to branch out and search for clients and she soon came under the employ of the Merchant's Guild. This short span of employment thrilled Malinda, as there unique needs often demanded all of her resources and talents. She finally resolved to use her connections with the Merchant's Guild to join with Halmaro the Red's caravan, to see Mashanda, the kingdom beyond the desert.

Joining the Caravan:

A busy, well-dressed young man loudly barters with a merchant at a stall selling dried fruits. The man is young but a hard negotiator, he is after all a member of the Merchant’s Guild, and more savvy than most of the street vendors. It isn’t long before he makes a bargain – sweet for him, somewhat sour for the proprietor of the stall.

The young man’s assistants collect the bags of dried fruit while he allows himself a moment of satisfaction. A moment interrupted by the appearance of a simple piece of parchment, parchment with his name scribed in flowing script on its surface, laying on the ground. He reaches for it, but an unfelt wind seems to capture it and it floats away from him. Following it, his eyes widen as it folds in on itself, impossibly taking shape as it darts back towards an alley on the unseen wind, forming itself into a bird. Moving quickly after it now, the paper bird lands on a delicate, gloved hand outstretched from the alley. The hand clasps the bird tightly and it disappears – an illusion.

From the alley steps a slight figure with curly golden hair, her sky blue eyes sparkling with mischief.

“Malinda,” the young man speaks her name with all the joy of meeting a tax collector. “What are you doing here, this isn’t a good time for-“

“I am not here for the usual business,” she interrupts him, stepping close while her hand comes to rest on his arm. Her eyes sparkle, but her pale expression turns serious, “Halmaro’s caravan-“

“No, Malinda!” the man objects – too loudly. Shooting a look behind him, he presses the elven woman deeper into the alleyway. “You have a good living her, and it will not be safe, Halmaro needs-“

“Translators,” she answers for him. “I speak a half-dozen languages, and I can take care of myself. I can use a blade and bow, and my music-“

“Would be a distraction, nothing more,” he turns to leave.

“A distraction. Is that what I am?” she says softly, a faintly discerned tremor in her voice tugs on the heartstrings of the normally callous merchant, giving him pause.

“That is not what I meant. Of course you would be useful-“

“Then let me come! There… there is no more inspiration to be found, cloistered in the city. I need more,” she pleads.

The young man turns back to face her, “If I do this-“

“All debts between us are settled,” she smiles. The young merchant’s shoulders slump, defeated.


[/SBLOCK]
 
Last edited:

I'm interested, but I probably won't be able to post a concept or character until my relatives leave sometime Saturday I think, unless I'm able to sneak one out tonight.
 

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