IcyCool said:
A War Troll starts with the following skills and modifiers:
Listen: +2 (Wis) +2 (Alertness) +7 ranks
Spot: +2 (Wis) +2 (Alertness) +8 ranks
Your new stats bring those up to:
Listen: +4 (Wis) +2 (Alertness) +7 ranks = 13
Spot: +4 (Wis) +2 (Alertness) +8 ranks = 14
Your Monk levels will get you 12 skill points to spend ((4+0 (int mod))*3 = 12) on monk class skills. You have spent far too many ranks on skills, including Knowledge(History), which is a cross-class skill.
Actually you are missing that the intelligence has gone up by 7. A monstrous humanoid normally has 2 skill points per level. A war troll and int of 8 will only get 1 per HD. Thus the MM III is actually wrong on the skills for the War Troll. He should only have 12 skill points to allocate, and in fact has 15. My troll should have 48. Of course my difficulty is deciding what actually pass for class skills for monstrous humanoids. But in total I have 48+ 18= 66 skill points to allocate. I went to town on tumble.
Listen +22 (by rights it has to be a class skill for monstrous humanoid or the MM II screwed up a whole lot), so he spent max ranks on this one. 14 ranks
Spot +22 ditto as above. 14 ranks
Jump +32 (11 ranks)
Knowledge (history) + 4 (2 ranks)
Tumble +21 12 ranks
I have only spent 55 of my total of 66 skill points.
So, while the numbers are in fact wrong on spot and listen they were attainable. In fact I should be allocating a few more ranks here and there. I was a bit conservative since I was unsure of what class skills where what. However the tumble is attainable merely in the monk levels.
War Trolls are listed as usually LE in alignment.
Equipment for a 17th level NPC (CR 17) is 100,000gp
Your creatures gear comes to 35,400gp
Well since it is a particular individual, he has only one alignment, rather than "usually". I was tempeted to make him LN actually, but I wanted the encounter to be a moral quandry. Making it easy to choose not to fight him seemed weak.
Now as for the gear numbers, well that is a complicated issue, and the rules, as written are a bit unclear. After reading them a number of times this is the way I saw it.
A given EL provides a set amount of treasure. Also NPC class levels provide a certain amount of gear for those levels. However only the class levels count towards this purpose, not the total CR of the creature. On a human with class levels, gear is a factor which counts towards the CR of the being. On a monster it does not. As such which you add class levels to a monster, counting the monster's CR would be to grossly inflate their power level. If I were to equip this guy with 100K worth of equipment, I could really go to town. However, I wished to be as close to the rules, yet twinky, as I could manage.
What he has in equipment is something under the number for the treasure of a EL 17 encounter plus the equipment value for 3 levels of monk. I also had to include more conventional treasure in the encounter.
buzzard