I think it'd be hilarious if WotC announced they'd be rereleasing a classic setting, kept it a big secret which one it was, and finally announced that it was Thunder Rift.KingCrab said:A town and the surrounding area (with many ideas for adventures) would be an ideal campaign setting supplement. I like the idea.
Whizbang Dustyboots said:I think it'd be hilarious if WotC announced they'd be rereleasing a classic setting, kept it a big secret which one it was, and finally announced that it was Thunder Rift.![]()
Whizbang Dustyboots said:Mystara was built one regional sourcebook at a time. I think this is a great way to build, and would love to see the system revived.
Calico_Jack73 said:I'm really jazzed about the "Points of Light" concept for 4E. That said I think it is time for an overhaul on how Campaign Setting Guides are produced. In keeping with POL mentality we no longer need to have tomes such as the 3E Forgotten Realms Campaign Setting Guide. There is no need to cover an entire continent. I'd like to see a new format where a campaign setting is more like the 2E Volo's Guides. As a DM I don't really care about the regions outside the scope of where my game is taking place. I'd find it much more helpful to know about individual towns and cities. I'd like to know what the local populace knows about the surrounding area. Without radio, internet, or some form of rapid communication the civilized areas will be microcosms where nobody will really know or care what is going on outside of it unless it somehow threatens their own little world.
As the DM I'll develop the world around the town/city... it would just really help to have detailed information about the starting point. All of this information could take the space of your typical D&D softcover module and could be marketed between $10-$15. By making the guides non-setting specific you could pick and choose the guides you want to provide detailed info on your own home-brew setting.
Just my $0.02. Feel free to tell me if this is just crazy-talk.![]()
Thornir Alekeg said:I wonder if that will change with 4e and the "points of light" idea, or if Eberron will be more of an exception.
I disagree with this. While building a personal campaign may work best by starting only by designing small (what the player's need to know) and building outward, a setting needs to show us the big picture.Calico_Jack73 said:In keeping with POL mentality we no longer need to have tomes such as the 3E Forgotten Realms Campaign Setting Guide.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.