LazerPointer
First Post
I'm working on a class for a human character who was all set to become a paladin of the lawful god, when the god of the gnomes, traveller and trickster, spoke to him instead. This would mesh better with my party (almost all chaotic) and would help explain why he ventured into the wild with a bunch of gnomes and halflings.
I still want to have him follow a strict code, but not be snivellingly lawful.
I was thinking of keeping:
the Aura of Good
detect evil
smite evil-- but having this apply to any attack, even against non evil
divine grace
aura of courage
and
turn undead.
Lay on hands, divine health, and remove disease would be replaced by new class features. We'll see about the special mount; I won't scrap it if the player really likes it.
I will also be making a different spell list. Don't have too many definite ideas yet for this, but I know at 1st level I want to have the following quirk:
CLW and ILW must alternate usages; he cannot cure (or inflict) wounds twice in a row.
In terms of special abilities that would be appropriate for a Garl Glittergold- type paladin....
at 4th level or so, Longstride: adds +5 ft. to movement rate.
I'm open to taking this in many different directions, so any ideas are welcome.
I still want to have him follow a strict code, but not be snivellingly lawful.
I was thinking of keeping:
the Aura of Good
detect evil
smite evil-- but having this apply to any attack, even against non evil
divine grace
aura of courage
and
turn undead.
Lay on hands, divine health, and remove disease would be replaced by new class features. We'll see about the special mount; I won't scrap it if the player really likes it.
I will also be making a different spell list. Don't have too many definite ideas yet for this, but I know at 1st level I want to have the following quirk:
CLW and ILW must alternate usages; he cannot cure (or inflict) wounds twice in a row.
In terms of special abilities that would be appropriate for a Garl Glittergold- type paladin....
at 4th level or so, Longstride: adds +5 ft. to movement rate.
I'm open to taking this in many different directions, so any ideas are welcome.