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A Clash of Earth and Sea (El Jefe Judging) [See Part II]

Round 6 Continues
Opale moves to 014.

Iggy shoots the Merrow for 5 damage.

Planus shoots the Merrow for 6 damage.

[Charlarn is up.]
 

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Initiative, hp & Status Effects
Jack (-4 of 25 hp, AC 19)
Opale (5 of 16 hp, AC 16, Mage Armor)
Iggy (26 of 26 hp, AC 18, Mage Armor)
Planus (20 of 20 hp, AC 19, Longstrider)
Charlarn (32 of 32 hp, AC 18 or 19, Light)
Humanoid Figure
Merrow (20 of 58 hp, AC 15 while raging)
Ducane (24 of 36 hp, AC 17, 15 ff)
 

As Iggy didn't move last round, can we assume he reloaded his crossbow after he shot? This round he'll move. I believe he can make it to R19 on a double move.
 


Charlarn of Phyrah: male human cleric 3/ranger 2

Patlin said:
Previously
Charlarn moves forward as he summons the Beatle, drawing forth a scroll as he does. (Did I hve him in the wrong spot? If not, how did he get so far? Isn't it a move action to take something out of the haversack?)
Oops. You're right, it is. I thought it was a free action. So he moves only to P18.

Round 6:
The beetle bites (1d20+1=4) at the merrow again and completely misses.

Charlarn hustles to Jack's side (S14). "Jack, Jack. Can you hear me?"
[sblock]AC 19 against M1, 18 against others (from amulet)
HP 32/32
light in effect[/sblock]
 
Last edited:

Round 6 Concludes
Charlarn rushes to Jacks side, and finds him to be nonresponsive.

(ooc: The beatle is no more, see above.)

The shape by the east gate shouts a quick incantation, and 3 magic missiles fly toward Iggy. Magic Missile Damage (3d4+3=9)

The Merrow slams his axe into Ducane's side, dealing 23 damage. v. Ducane; Raging; 1 point Power Attack (1d20+14=31, 3d6+17=23) The fighter barely keeps to his feet, and releases an involuntary cry of pain.

[Ducane goes here.]

Round 7 Begins
Jack continues to bleed. 20=Stabilize (1d20=17)

Opale moves up to 0,14.

Iggy moves to R,19.

[Planus is up, then Charlarn]

ooc: Both Jack and Ducane are in deadly danger! If anyone can drop the Merrow, now would be a good time. ;)
 

Initiative, hp & Status Effects
Jack (-5 of 25 hp, AC 19)
Opale (5 of 16 hp, AC 16, Mage Armor)
Iggy (17 of 26 hp, AC 18, Mage Armor)
Planus (20 of 20 hp, AC 19, Longstrider)
Charlarn (32 of 32 hp, AC 18 or 19, Light)
Humanoid Figure
Merrow (20 of 58 hp, AC 15 while raging)
Ducane (1 of 36 hp, AC 17)
 




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