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A Clash of Earth and Sea (El Jefe Judging) [See Part II]

The problem with doing any weapon enhancements is that there aren't any rules that I'm aware of for adding additional enhancements to already enchanted weapons or armor. So even if we had the gold and XP to give Sara a +1 sword or two, we would have to start all over again to add any additional enhancements. Which kinda sucks.
 

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Kahuna Burger said:
The problem with doing any weapon enhancements is that there aren't any rules that I'm aware of for adding additional enhancements to already enchanted weapons or armor. So even if we had the gold and XP to give Sara a +1 sword or two, we would have to start all over again to add any additional enhancements. Which kinda sucks.

Not so. Improving existing items is expressly permitted in the rules. I'm sure I can find a reference somewhere. Here it is:

SRD said:
Adding New Abilities
A creator can add new magical abilities to a magic item with no restrictions. The cost to do this is the same as if the item was not magical. Thus, a +1 longsword can be made into a +2 vorpal longsword, with the cost to create it being equal to that of a +2 vorpal sword minus the cost of a +1 sword.

If the item is one that occupies a specific place on a character’s body the cost of adding any additional ability to that item increases by 50%. For example, if a character adds the power to confer invisibility to her ring of protection +2, the cost of adding this ability is the same as for creating a ring of invisibility multiplied by 1.5.


I think the problem you (all generally) have is that you all lack the materials for the items you wish to make, and you need to get to a reasonably well stocked population center to buy them.

Manzanita: The SRD only says that "Materials for writing the spell cost 100 gp per page." although I believe the PHB states that these costs are for rare/expensive magical inks. Unless you are carrying 300 gp worth of such inks, you'll need to go somewhere you can spend money before you can scribe fireball into your spellbook. The merfolk might be able to sell you such, but you're not 100% sure as their methods appeared substantially different than your own.
 

Patlin said:
...Manzanita: The SRD only says that "Materials for writing the spell cost 100 gp per page." although I believe the PHB states that these costs are for rare/expensive magical inks. Unless you are carrying 300 gp worth of such inks, you'll need to go somewhere you can spend money before you can scribe fireball into your spellbook. The merfolk might be able to sell you such, but you're not 100% sure as their methods appeared substantially different than your own.

OOC: No problem. Fireball isn't the most useful spell in our situation anyway.

After a night's rest and the updating of his spellbook, Iggy is ready to get going. "This situation sounds serious. I don't believe our collective 'dream' was random. Something is corrupting this lake, and if it's not stopped, lands all around here will suffer. We must return to the merfolk. Perhaps Lord Hirdoro Musaki will be able to help interpret our vision. I have 7 charges left on this wand of water breathing. Everyone ready?"
 

Patlin said:
Not so. Improving existing items is expressly permitted in the rules. I'm sure I can find a reference somewhere. Here it is:
:confused: I went looking through the hypertext version for something like that.... blah.

Sara is ready to return to ass kicking whenever Iggy is.
 

Charlarn of Phyrah: Male human cleric 3/ranger 2

"Once more onto the beach, dear friends... Ahem. I'm ready to go when you are. Now remember, we don't have the healing wand anymore. I'm bringing a couple scrolls with healing prayers on them, but only six and they won't work underwater."
 

"Perhaps we can get some healing shells from the mermen. In any case, everyone be careful. Somehow, I fear the evil fish will be out in more force than ever." Iggy will use the wand to get them water breathing. Last time he used two charges. He tries to remember how long it took them last time. He'll just use one charge if he thinks he can get away with it."
 

Using another charge from the wand, the party descends once more into the depths. Luck is with you, and you reach the merfolk unmolested. They usher you into the meeting room you visited on your last trip, and inquire as to your progress.
 

Charlarn of Phyrah: Male human cleric 3/ranger 2

"It's bad. Whoever's corrupting the lake seeks to create fish that can walk on land. We found a cave where scrags live, but we were transported out by a mysterious force. In a vision, I saw a metal hammer shattering a large gem, perhaps an opal. Have you heard of anything like that?"
 

Unfortunately, the Merfolk are unable to shed light on either the opal or the hammer.

"You've fought the Scrags, then? They are exceedingly deadly creatures, you were fortunate to survive. Though perhaps I should say instead, we were wise to hire such competent professionals to see to this problem. We hired you for your ability to take this battle to the enemy, and we are glad to see that you have made a start at it without taking any noticeable harm."
 

Iggy is quite disapointed that the merfolk know nothing of their vision either. For whatever reason, fate has given this task to them alone. Perhaps this is why they were chosen. They were the ones who would recklessly do what needed to be done. Perhaps it was always thus. Ignatious O'Reilly had thrown his lot in as an adventurer, a field with indisputable dangers, and dubious rewards. Still, he wasn't going to back out now. It was getting quite interesting actually.

Iggy insists on speaking to Lord Hirdoro Musaki about their vision. Iggy think's he's the only one who might understand it. Assuming he doesn't, Iggy says, "We will return to the cave of the skrags. They are terrible opponents, and we might not have survived without this strange escape we had. I wonder if we might be more effective as part of a larger force. Is this threat serious enough for you merfolk to meet head on? Do you have soldiers who would venture into those caves with us? The advantage of surprise is probably lost anyway."
 

Into the Woods

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