D&D 5E A Clockwork Warlock

Ancalagon

Dusty Dragon
What if your patron was a lich - but not an average lich, more of a mechanical one? (like the Iron Lich in 3.X iron kingdsom).

A group of us created this together, but it's not quite right yet. Comments would be welcomed :)


thanks!
 

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Snarf Zagyg

Notorious Liquefactionist
What if your patron was a lich - but not an average lich, more of a mechanical one? (like the Iron Lich in 3.X iron kingdsom).

Whenever I see "clockwork" I think of this:

512dx6FNcBL._SX258_BO1,204,203,200_.jpg
 

Laurefindel

Legend
One thing that seems to come back in anything clockwork in 5e is reliability, with some kind of “take 10” on a d20.

arm, eye, heart; all are imaginable having only one because we have dominance in one over the other, but we use our legs more or less equally. Having only one Mecha-leg doesn’t sound like being particularly fast or acrobatic.
 


One thing that seems to come back in anything clockwork in 5e is reliability, with some kind of “take 10” on a d20.

arm, eye, heart; all are imaginable having only one because we have dominance in one over the other, but we use our legs more or less equally. Having only one Mecha-leg doesn’t sound like being particularly fast or acrobatic.
If I remember right, in the old Planescape (2e?) rules, if you made a modron, they had an optional rule that you rolled your initiative at character creation and that was your character's permanent initiative because of how tied they are to Absolute Order
 

Ancalagon

Dusty Dragon
One thing that seems to come back in anything clockwork in 5e is reliability, with some kind of “take 10” on a d20.

arm, eye, heart; all are imaginable having only one because we have dominance in one over the other, but we use our legs more or less equally. Having only one Mecha-leg doesn’t sound like being particularly fast or acrobatic.

Both are very good points, thanks!
 

Laurefindel

Legend
With clockwork also comes the idea of "over-clocking", where you can wind the spring more or letting it unwind faster than the "recommended parameters".

Various abilities pertaining to action economy could be introduced, such as a 2nd reaction, the ability to use two bonus actions, or things that can be improved such as upcasting spells, effect riders on damage rolls, or increased DC to resist X. Something good but not as good as a haste spell.

But overclocking shouldn't come without a drawback of some sort. Probably best to use the "reverse" effect of overclocking.
 


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