A Concern About Wizard's Race Designs of Late

I just got a copy of the PH3, and frankly, I'm worried.

Let me preface this post by stating that I am talking about world-building. As a DM and a writer, I like for my settings to have a certain depth and appeal, and often a unique flavor. When something new comes out, I rewrite generic story elements to give each race or power source a special place in the world.

I find that in the case of world-building, less is more. That is to say, that in a mundane world such as the generic DnD world, (meaning its not over-the-top or stylized like What Dreams May Come or His Dark Materials or other settings like that,) subtle, broad concepts tend to be more enduring than over-the-top or specific concepts. Additionally, everybody knows that deep concepts are more enduring than shallow ones. My concern is that several of wizards new additions to DnDs racial lineup are not only over-the-top, but they are shallow and extremely limited.

I'm talking about the Wilden and the Shardmind. More specifically the Shardmind. Remember, I'm not talking about their mechanics, I think they're fine. To justify myself a little bit I'd like to suggest that these concepts are not necessarily bad, just shallow. IMO, the wilden and the shardmind both make excellent concepts for a single character, maybe two. When I say concept I am not talking about the back-story, I am talking about the main idea, what actually gets into player's heads when they're sitting at the table. Aside from mechanics, the art and the descriptions are the primary contributors, I think, unless you have miniatures. So, you've got a red crytal guys walking around collecting magic items and killing monsters. Ok, I lied, I really don't like that idea. Though if one of my players did, I could probably make it fit, maybe as a failed attempt at a psionic golem by the Inspired which the other pcs accidentally give life. But like I said, I don't think its a fit concept to have an entire race of these guys walking around. Imagine if you tried to make a party of them?

Personally I partially blame the miniatures. When they were previewing PH2 they did a design and development about the Devas and the Goliaths, in which they talked about the markings on their faces. (I really don't like those markings. They're pretty trite and superficial, if you ask me.) They said they did it because they wanted the miniatures to be easily identifiable, so you could tell that a miniature was supposed to be a deva cleric just by looking at it. That seems unnecessary to me. There really isn't anything wrong with two people using the same miniature for different races, I can't even think of how it would hurt sales. But the fact that they are designing their new races with miniatures in mind means we get sub-par entires like the shardmind, and even the good ones like the wilden get a homogeneous aesthetic like their wolverine hairdos. Again, good for one character, but a whole race? Why cant they have different hair?

Mass-produced 1-inch plastic miniatures are a very difficult medium. Why would you tie the creative process for your entire game-world to the limitations of one product? It seems like backwards logic to me. I would write the coolest and most enduring thing I could think of, hire artists to depict it in the coolest way they can, and then let the minis guys do their best.

Like everyone who posts things like this, I'm probably just trying get some validation and a feel for what other people think. I anticipate some people (maybe a lot or people) will disagree with me, which is cool. I'll still read it. Its good to get insight and perspective. But I''ll confess that I'm mostly interested in seeing if there's anyone who has had similar concerns, which is more honesty than you'll get from most complainers, so please, be gentle.
 
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I pretty much agree. Warforged make the least amount of sense as a "race" that I am willing to deal with, even that requires special situations going on in the Campaign world. Wilden and Shardminds seem to need actual cosmology lore behind them. Which I'm not particularly cool with, since they (1) weren't included in the first idea of the 4e cosmology, and (2) has more of a direct effect on what a DM can do.

For the most part, DMs are and SHOULD BE left to use their own devices in terms of political groups, military happenings, current events, geography, cosmology, and NPC personality. Quite frankly it worries me to see some of these new races with such specific damned lore that if a player wants to play them I have to come up with a reason to include them. And then run the risk of my players saying "why does he get to be special" if its a special case for him.

Meh, I've decided I'll cross that bridge when I come to it, but I would hazard a guess that the lore for both these races in my campagins is going to be clearly in disagreement with RAW.
 

Yeah, after my experiences with 2e, 3e, and 3.5e, I told my characters very early on that my campaign world would include two core books only: PHB, DMG. Every single other thing published - class, race, feat, what have you - is up to my discretion as DM whether to include or not, and if so, what it looks like, and heck while we're at it there aren't any dragonborn in my world either. :D

My players don't have a problem with that; we have a second campaign with a different DM that's a lot more open to new publications, so if you want to play a Wilden or a Shardmind or whatever, you do it in his campaign.

We've got a Character Builder campaign file, which I update as I'm reading if I find things that fit my vision, and my players appreciate that they don't have to scroll through hundreds of later-published feats just to find the ones they're actually looking for.
 

I agree with these statements. I don't feel compeled to add any supplemental material that doesn't fit my game. Like Amaroq, I allow all the PH1 races and classes, but everything else must be approved. (So far no one's gone crazy on me, so no hurt feelings yet. ;) ) I don't allow any of the Eberon races because they are very setting specific. Warforged make perfect sense in Eberon. But outside of that setting I would have a hard time justifiying them because that's not how I envision my world.

As for the shardminds and wilden (and minotaurs too to be honest) they would make great exceptions or monsters, but not your everyday race just walking down the street. I think it would be cool if someone came up with a unique reason to be ,say, an adventuring shardmind, but I couldn't see more than one in a party.
 

In my game, I specifically tel the players "The races you choose for your first PCs are the common PC races in the world. ANYTHING ELSE you want to play is a special case, a one of a kind. a something New or something Old - we work you in." So that way I don't have a hundred PC races + Npc monstrous races + Monsters + ...

I personally love the freaky and weird and I'd prefer to put a bullet in the skull of the Tolkein races. I have no issue with droping Wilden in, nor any of the other weird races. Bring it. (Well I take that back. I don't like the Gith, or Goliaths).

Many people have no plan to put psionics in their game, regardless of the fact that the books are out.
 

It mentions right on the chapter page that these are rare, unusual races, and that the vast majority of people in the world are PHB 1 and 2 races. WotC's options at this point were to stop making races or start making weirder ones, and I prefer the option they chose. Better that then another eight elf subraces, anyway.
 

This.

The new races aren't really common, but sometimes common is what you don't want to play.

Sometimes you don't want to create a background to make you special. A shardmind decides to go out and fight evil? Why? Who cares, he's a shardmind, that's the unusual right there. Now figure out how to deal with people.

One mans 'This is a wierd race no one wants to play' is another mans 'This is a wierd race, and I can't weight to play it.'
 


In my game, I specifically tel the players "The races you choose for your first PCs are the common PC races in the world. ANYTHING ELSE you want to play is a special case, a one of a kind. a something New or something Old - we work you in." So that way I don't have a hundred PC races + Npc monstrous races + Monsters + ...

I personally love the freaky and weird and I'd prefer to put a bullet in the skull of the Tolkein races. I have no issue with droping Wilden in, nor any of the other weird races. Bring it. (Well I take that back. I don't like the Gith, or Goliaths).

Many people have no plan to put psionics in their game, regardless of the fact that the books are out.

Yeah I think you hit it on the head. I don't mind the freaky and weird, but like I said before, I think a setting is either stylized or it isn't. (Does that make sense?) If they made a new setting that scrapped all the races and made new cool ones, I'd be on that like a fat kid on birthday cake. As long as they look cooler than the shardminds, honestly I've seen a lot of crystal men in my fantasy wanderings, and the shardminds aren't the best.

But I digress. I think the idea of having 5 main races and the rest be anamoly is a very good balance, and I really like the idea of having the players first choices be those 5 races. I've been giving players a lot of creative control lately and it almost always works out well. So... I like your style. Did I make that clear?

It mentions right on the chapter page that these are rare, unusual races, and that the vast majority of people in the world are PHB 1 and 2 races. WotC's options at this point were to stop making races or start making weirder ones, and I prefer the option they chose. Better that then another eight elf subraces, anyway.

Yeah you got a point. I think that dipping into the unusual isn't a bad way to go, but I wish they wouldn't pretend like this is a generally applicable character idea. Its like they have to allow in Story-As-Written for any potential combination of characters, races, and classes in a party. Why can't they inform the players that they might be unique? A lot of the time I will make my player's character as unique as possible. Like, if someone wants to roll warlock or avenger, I'll tell them that they are probably the only one. (after all, they're potentially epic characters.) So since I knew it was going to be a grand campaign, instead of making a pact with a demon I had my warlock player be the adopted son of Dream. (or Morpheus, or the Sandman. He is a cosmic force, if you don't know what I am talking about.) In contrast, the Story-As-Written seems to bend over backward to allow for an undetermined number of anything. Probably they're trying to be hands-off, but I think they should be more open minded in their descriptions, including several possibilities for how a race or a character could fit in the world. I'm trying to light a fire under my players imagination, and it would be nice if I didn't have to make all the sparks myself.

This.

The new races aren't really common, but sometimes common is what you don't want to play.

Sometimes you don't want to create a background to make you special. A shardmind decides to go out and fight evil? Why? Who cares, he's a shardmind, that's the unusual right there. Now figure out how to deal with people.

One mans 'This is a wierd race no one wants to play' is another mans 'This is a wierd race, and I can't weight to play it.'

Thats cool. I can definitely see the appeal.

I guess I'd like you to read what I wrote to yesnomu. I'm all about unusual characters, but I guess I think there should be more purpose to them than to just be different. I'd also like to delineate between my concerns with the wizards design process and my problems with the Shardminds. I think most people would agree that the shardminds could look better.
 

This.

The new races aren't really common, but sometimes common is what you don't want to play.

Sometimes you don't want to create a background to make you special. A shardmind decides to go out and fight evil? Why? Who cares, he's a shardmind, that's the unusual right there. Now figure out how to deal with people.

One mans 'This is a wierd race no one wants to play' is another mans 'This is a wierd race, and I can't weight to play it.'

I think "wait" is the spelling you are looking for. ;)
 

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