DracoSuave
First Post
I think "wait" is the spelling you are looking for.![]()
Depends on the average size of your gaming group.
I think "wait" is the spelling you are looking for.![]()
Played several campaigns of WEG's (not WotC's) Star Wars RPG, I totally disagree with you.
Having various uncommon races does not harm rich background world building. And playing rare race which other races have hard time distinguishing one from the other (say, wookiee) is fun.
Each DM has their own way of background setting. But usually, I do not make neither the small details nor the solid framework of the world. Start from small area, then broaden it when PCs actually travel into another land or tried to gather information regarding something afar.
The story, especially ones of RPG sessions, revolves on main casts (PCs). Something main casts do not experience within the game do not need to be defined.
Regarding minis, you can always use some paint to "customize" your PC miniature. It does not need an experienced painter's hand to paint a miniature's top-knot into blue.
You're right, good point. I know some people like shardminds. S'cool.Taste isn't universal.
It's fine if a certain race or class doesn't appeal to you, though criticizing or questioning their need to exist doesn't accomplish much.
Frankly, most of the races didn't appeal to me that much either in the PHB3. However, actually after reading some of the entries, I've reconsidered at least on some.
For example, I thought the idea of a Minotaur player was completely something I'd never be interested. However, after reading through the PHB3, I though of a character concept for a Minotaur Monk that I've since become interested in trying.
It's kind of weird though. A few years ago, I would have never considered such a character. I think that 4E (and its DMGs in particular) have really helped me become a lot more open-minded about different styles of gaming and made me more flexible.
Oh come on...
I cannot be the only person who has grown sick and bored of playing one of the core sundry races (human/elf/dwarf/halfling/gnome) and wouldn't mind trying his/her hand at a more exotic race which offers a unique and memorable gaming experience? (by virtue of possessing powers or abilities which normal mundane races cannot otherwise access).
Honestly, I cannot envision myself playing a core race ever again.![]()
I believe WOTC's intention in 4e was to avoid over complicating things with sub-races and such (by the end of 3.5 you could roll a half-dragon/half-halfling with an ogre bloodline). But they're kind of getting into that territory again anyway with some of the Winning Races articles (dusk/valenar elves for instance).
And for the record, the Wilden are supposed to be a spruced up version of the Killoren from Races of the Wild... though the only real difference I see is they all have Wolverine hair now.
Once PHB2 and Eberron came out that was pretty much put all the "classic" races out there. I wasn't very thrilled with the races PHB3 had to offer, but off the top of my head I can't really think of anything cooler.
They also seem to tie the new races in with the power sources of the new classes. PHB2 fit primal/arcane/divine, and 3 was psionic and primal. So what will be next, shadow or elemental or something?
What I would like to see is more of the Winning Races that go into specific setting's variations. An Imaskar human would be pretty cool, or Xen'drik drow.
You very much missed my point on the minis. I don't play with them. I can see their appeal, but I don't think they're worth the cost. My point about the minis is that Wizards has given their creative design team a mandate: Make your new stuff so that its easy to make into a mini. I think that is really, really dumb. I know its easy to paint the mini to be the way I want it, but I can't go back into my books and repaint every instance of the Deva, goliaths, shardminds and wilden to look as cool I have them in my head, and in my world. The books should be the priority, not the minis.