alsih2o
First Post
Gaons thread got me to thinking about how different economic influences could shape different homebrews. For instance, in my homebrew horses are rare and expensive, there are maybe 25 suits of full plate in the whole country and food is cheap and plentiful.
How hard would it be to create a few different price/economic models (expensive horse/cheap armor, expensive metals/cheap mounts and siege engines, cheaper magic and mounts/expensive metal weapons as examples).
All the price info in the books is open content (if am not mistaken) so it should be easy to throw together a PDF of 10-15 different price guides that would greatly influence how a world is run? Seems like it would be very handy, cheap to produce and a big hit with the small audience of worldbuilders.
Publishers, what do you think? Homebrewers, would this be handy for you?
How hard would it be to create a few different price/economic models (expensive horse/cheap armor, expensive metals/cheap mounts and siege engines, cheaper magic and mounts/expensive metal weapons as examples).
All the price info in the books is open content (if am not mistaken) so it should be easy to throw together a PDF of 10-15 different price guides that would greatly influence how a world is run? Seems like it would be very handy, cheap to produce and a big hit with the small audience of worldbuilders.
Publishers, what do you think? Homebrewers, would this be handy for you?