A Cool Story of New D&D Players

Mistwell

Crusty Old Meatwad
My friend (who vary occasionally posts here) is a good dad, and a good DM. He's been one of my DMs since the beginning of 3e (and in fact reintroduced D&D to me after a hiatus of a decade), and he DM'ed 1e and 2e before that for other groups. He's currently running War of the Burning Sky for us.

He introduced the game to his daughter several year ago, at first with our group (initially using 3.5e), and she really loved it.

After a time some of his daughter's friends were curious about the game she always talked about. So a couple years ago he opened up a kids-only game for his daughter and some of her friends and other kids in the neighborhood, using 4e, teaching them about role playing and the rules and game.

I knew they had started a kids game, and he invited some of us adults to be guest NPCs, and said he tells stories of our games sometimes, and the time he introduced the concept of the TPK to them by relating a story from our group. But I didn't know really how successful the kids game was. I figured it was his daughter and a friend or two.

But last game we adults played, he mentioned the kids game. Here is what I gathered from that conversation:

Right now, that game contains 7 kids, average age of 10, with one 12 year old.

The kids LOVE it. They're up to 5th level.

They love it so much they told all their other friends.

If he wanted to, tomorrow he could have THREE games of 7 kids each (with no overlap in kids). Yes, about 21 kids would happily play D&D, average age around 10 I think. There is constant demand to get into his game. I got the impression kids come over to watch, play monsters or NPCs, give advice to players, etc.. They want in on the game, but he is holding the line at 7 players per game.

The 12 year old in the game is almost at the point where he can be a DM himself. All he does these days is read D&D books. My bet is by the start of summer break he will start his own game.

And I have no doubt that once that 12 year old spins off his own game with 7 of those 14 kids waiting in the wings, they will tell their friends, and there will be another 7 waiting to play. And someone will eventually decide to DM, and spin off another game...

I am pretty amazed by it. It seems if you teach it, they will come. In droves. Kids still like D&D...they just need someone to introduce it to them, and preferably a peer talking about it to start the interest.
 

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We started to get a kids game going at our monthly meetups, but seems to have fizzled a bit. I'd welcome them back any time, but I think it really works best with a kid being the DM too. At the meetup there would be adults for rules clarifications available too, and then the parents would be freed up to play!

Oh I should get back to work promoting that more. I just don't have a lot of kid contacts as mine are a bit too young for D&D (not that they don't want to play... they do! But they are waaay too young)

Mistwell, I see you are pretty close by, have you come out to one of our gamedays before in Pasadena? May 1st we are running Living Forgotten Realms ADCP 2-1 The Paladin's Plague battle interactive, hoping to get 10 tables going, come on out!

The Pasadena Dungeons & Dragons Meetup (Pasadena, CA) - Meetup.com
 

Mistwell, I see you are pretty close by, have you come out to one of our gamedays before in Pasadena? May 1st we are running Living Forgotten Realms ADCP 2-1 The Paladin's Plague battle interactive, hoping to get 10 tables going, come on out!

The Pasadena Dungeons & Dragons Meetup (Pasadena, CA) - Meetup.com

Well, Game Empire is the best game store around, so I do like that location. I might have to try and be there for the May 1 game. Though Saturdays are hard for me.

Thanks for the invite!
 

The kids LOVE it. They're up to 5th level.

They love it so much they told all their other friends.

If he wanted to, tomorrow he could have THREE games of 7 kids each (with no overlap in kids). Yes, about 21 kids would happily play D&D, average age around 10 I think. There is constant demand to get into his game. I got the impression kids come over to watch, play monsters or NPCs, give advice to players, etc.. They want in on the game, but he is holding the line at 7 players per game.

The 12 year old in the game is almost at the point where he can be a DM himself. All he does these days is read D&D books. My bet is by the start of summer break he will start his own game.

First of all, nice goin'! :)

I posted about a month ago on a similar experience about my 13-year-old nephew. I just barely started him in a Pathfinder game, and he took to it like a cop in a doughnut shop--he just couldn't get enough. He really, really loved it, and I think he'll be getting his own books soon as well. I think a lot of us "jaded old-timers" forget just how much true fun, in the purest sense of the word, a pen-and-paper RPG can be.
 



This is one of the dirty little secrets that most D&D players don't realize or just don't do: the responsibility for bringing in new players to the D&D universe is OUR responsibility, not just WotC's. WotC (and TSR before it) always tried to bring in new players, with spotty results.

If we're going to bring in future generations of gamers, it's up to us to nurture them along. Most groups I know don't like to run games with "kids" because they can be annoying (which can often be true). But that is the future of D&D so I think it behooves us all to really make an effort to introduce the younger generations to gaming.

If we leave it to WotC to do, it just ain't gunna happen...
 

I will say that the WotC produced D&D Encounters we have been running for 5 weeks has been great at bringing in new players, yes, even very young ones. We have several that come week after week with their parents.

As far as WotC providing support on the product front, I am very hopeful about the new D&D Essentials line that is due out in September:
Dungeons & Dragons Roleplaying Game Official Home Page - Product (Player Essentials: Heroes of the Fallen Lands)

This year we are not going to see a DMG3, instead the Essentials line will be dominating the release schedule.

09/21 - Player Essentials: Heroes of the Fallen Lands
10/19 - Dungeon Tiles Master Set: The City
10/19 - Dungeon Master's Kit
11/16 - Monster Vault
11/16 - Player Essentials: Heroes of the Forgotten Kingdoms
12/21 - Dungeon Tiles Master Set: The Wilderness

This series is not aimed at me, a long time player, it is designed to step a new player and DM through the process of learning the rules.

I think there is going to be a lot of stuff out there for young players (and those of us that are young at heart) to sink their teeth into.

My hope is that Paizo will produce an intro kit for pathfinder. While I am a 4e Organizer, the more options out there for people to enter the hobby the better.

My two coppers,
 

This is awesome!

I have four kids of my own. I tried a home game but so far, only my son of 13 is interested in the game. The other two older children (12 and 16) are girls, and are too cool for it. The fourth is only 3 and he like to loose my dice, and destroy my maps, so there is hope for him. My oldest son plays in my weekly game now and he loves it. I wrote a little about it in my blog.

It can be challenging to play with younger players, or any new player for that matter. It is vital to our hobby though, and its great to hear a success story about it.

Thanks for sharing!
 

Such as? You have a product idea/line in mind?

Yeah. But RPG companies aren't 'orientated' towards this at present. It's very clear, from a design perspective, that most tabletop RPG companies are simply unaware of key elements of curriculum design, child development, shared learning and active learning. :.-(

There's also a serious image problem and few of the limited number of academics working in such areas will touch tabletop RPGs.
 

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