A Couple of Racial Feats

chronoplasm

First Post
Jolly Dwarf
Prerequisite: Dwarf
Benefit: You gain a -2 penalty to Wisdom and a +2 feat bonus to Charisma.
In addition, you may treat alcoholic beverages as Potions of Cure Minor Wounds.


Half Infernal, Half Insane
Prerequisite: Tiefling
Benefit: You take a -2 penalty to Charisma and gain a +2 feat bonus to Constitution.
In addition...

I'm drawing a blank for what other thing that Tiefling feat should do.
Any thoughts?
 

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heheh well isnt that hilarious,
"aura of madness" if you mark your enemy they get -3 on attacks which dont include you? no clue... that is probably too functional and not quite cosmetic enough.
 

It can be functional.

Hmm...

How about...

Bad Blood [Tiefling Racial Feat]
Prerequisite: Tiefling
Benefit: You gain a -2 penalty to Charisma and a +2 feat bonus to Constitution.
In addition, you may replace an encounter power you know with the Bad Blood racial power.

Bad Blood Tiefling Racial Power
Encounter. Acid, Fire, Necrotic, or Poison, Healing
Immediate Reaction
Trigger: You are hit by a close or melee attack.
Target: The attacking creature.
Attack: Constitution vs. Fortitude
Hit: The target is dealt 1d6 + Constitution modifier damage, and you may spend a healing surge.
Increase the damage to 1d8 + Constitution modifier at 11th level.
Increase the damage to 1d10 + Constitution modifier damage at 21st level.
Special: When you take this power, choose acid, fire, necrotic, or poison. Damage dealt by this attack is of the chosen type. The choice remains throughout your lifetime.


What do you think?
 


Character backgrounds? I like it!

Dwarf of Jolly Old Stillkeep
Prerequisite: Dwarf
You come from the dwarven stronghold of Stillkeep, known for having the most elaborate breweries in the world. Massive industrial distillation towers are used to process the hardy stoutroot plants into an ocean of alcohol for medicinal, industrial, and recreational purposes.
Dwarves of Stillkeep take a -2 penalty to Wisdom and gain a +2 bonus to Charisma.

Tinker Dwarf
Prerequisite: Dwarf
It takes an army of engineers to keep the rivers of Stillkeep flowing.
Promising young dwarves are sent to special schools where they are trained from a young age in the arts of distillation and mechanics.
Tinker Dwarves take a -2 penalty to Wisdom and gain a +2 bonus to Intelligence.
 


having backgrounds that swap out the racial stat bonuses in consistently flavorful ways is very very cool. I have been thinking backgrounds are mildly under fed... this is the kind of thing to step them up to the plate.
 

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