D&D 5E (2024) A critical analysis of 2024's revised classes (and loser fanboys)

Character generation taking hours is (dubiously) fine if you only have to do it once.

If your game has any decent level of lethality to it, however, your players won't be doing it just once. They'll be doing it several times or more each, meaning that anything that can be done to shorten the char-gen process is good design. Your proposals seems to go the other way.
Takes me a week to make a character! Mostly because everything has to vibe right, including the name. 😥
 

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I used to get really stuck on names, then I started using Virtue names and transliterated Arabic words and now it is pretty easy for me to generate a name.
I dreamed up my own random name generator back in the 80s - it's a lot of rolling but has over the years given us some mighty fine names.

Another really quick cheat for names is to take an existing real-world name and change or add or subtract one letter. Douglas could become Dauglas or Douglast or Dougla; Annabelle could become Annakelle or Annabeyle or Annbelle, etc.
 



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