billd91
Not your screen monkey (he/him) 🇺🇦🇵🇸🏳️⚧️
For the most part, this kind of complaint has largely been a "Yeah, so?" kind of issue. Wizards, and to an extent other high level casters, open up new ways to play or move across wide areas via plane shift, teleport, astral spells, wind walk, etc. But in my experience it's rare that they do it to tick off items on their personal agendas. These may change things in the campaign to a degree, a degree that may give the DM headaches, but the whole group generally benefits and takes part in the shenanigans that follow. And I'm not sure I've ever seen in actual play a spell caster enabling these things actively refuse to do them on behalf of one of the fellow players' agendas.What the martial vs. caster debate is really about is not combat balance, but narrative authority. Casters can use spells to simply make a thing happen, whereas martials can really only rely on skills, filtered through DM adjudication, to make things happen. At low levels, this means the martials have to play the “mother, may I?” game with the DM to solve problems that don’t involve reducing a pool of hit points to zero, while casters have access to a toolbox of ready-made solutions. See arguments about stealth and thieves’ tools vs. Invisibility and Knock. At high levels, this means casters get access to things like teleportation, telepathy, flight, and of course eventually Wish, while martials are stuck doing the same things they’ve been doing since first level but with higher numbers.
That's why so many of these kinds of things are just