A D&D 3.5 MMORPG

Corsair said:
You're missing the problem with using FR.

Having lots of information isn't good. In fact its BAD. Game developers want freedom to make things in their own style without being told that it has to be a certain way because thats what the novels say. You can imagine how many setting fanboys would be out to rip the developers for getting something wrong.

Also, you may want to go to www.ddo.com

You'll find a D&D 3.5 MMORPG is already in the works. You can already pre-order from EB, release is slated for next March or so.
From what I've heard of that thing...

I'll pick it up when it hits Update 5 or so.
 

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ForceUser said:
Really? Show me something other than anecdotal evidence.
There's absolutely no need to do that. The FR have a constant flow of novels and computer games coming out. This has been the case for decades, and this has not changed up to now. It's a simple matter of logic. Sales in the tabletop RPG market are completely irrelevant in this regard, because they only make up a tiny fraction of the computer game or novel market, and the last two are completely dominated by the FR, there is no Eberron competition.

That's why this question is pointless.
 

Warlord Ralts said:
From what I've heard of that thing...

I'll pick it up when it hits Update 5 or so.
Yes, DDO is by Turbine Games, I believe, the fine folks who brought us those steaming piles of crap known as Ascheron's Call I & II. I'm not optimisitic. Honestly, I wouldn't care what setting a D&D MMOPG was done in, as long as it was done well.
 

ForceUser said:
Yes, DDO is by Turbine Games, I believe, the fine folks who brought us those steaming piles of crap known as Ascheron's Call I & II. I'm not optimisitic. Honestly, I wouldn't care what setting a D&D MMOPG was done in, as long as it was done well.
Here I agree. They delivered incomplete games. That's not really a good omen.
 

ForceUser said:
Yes, DDO is by Turbine Games, I believe, the fine folks who brought us those steaming piles of crap known as Ascheron's Call I & II. I'm not optimisitic. Honestly, I wouldn't care what setting a D&D MMOPG was done in, as long as it was done well.
So we can agree on that?

:)

Now, FU, what else can you think of that should be added?
 

Turjan said:
There's absolutely no need to do that. The FR have a constant flow of novels and computer games coming out. This has been the case for decades, and this has not changed up to now. It's a simple matter of logic. Sales in the tabletop RPG market are completely irrelevant in this regard, because they only make up a tiny fraction of the computer game or novel market, and the last two are completely dominated by the FR, there is no Eberron competition.

That's why this question is pointless.
Messageboard posters often make wild claims. This seemed one, so I wanted to pin it down. I detest unfounded assertions. That said, I acknowledge the point.
 


Warlord Ralts said:
FR is older.
FR has much much more data available on it, making it a game designers dream. Eberron on the other hand tries to hard.

Here's the problem. FR is developed. To the nines. There's nothing there that hasn't been done before. Because of its age and fame, FR is now "generic fantasy setting 122.8". Eberron offers something familiar, but with its own quirks.
 

I hate to jump into this little discussion so late, so I will do so now only to point out the basic flaw in Warlord Ralts' original statement.

He says WoW MMORPG is very successful because it has a large fanbase of World of Warcraft computer game players to draw from. And that an Eberron-based MMORPG will not be successful because there is not a large fanbase of the setting to draw from.

Then how does he explain the tremendous success of the Everquest MMORPG? That predates WoW by several years, and it was a brand-new setting when it went online. No one had played in that setting before the MMORPG came along. There were no novels, no RPG supplements, not anything detailing that setting -- it all came along later. That didn't stop people from playing it hours on end, as if addicted. In fact, Everquest became known, jokingly, as Evercrack because it was so addictive.

I believe Merric has it correct: it isn't the setting so much as it's the experience that make a MMORPG, or any game for that matter, successful and popular. Setting can contribute to the experience, but so do the rules, the characters that can be created, the graphics, the way the characters interact with each other and the setting, etc. Eberron has enough innovation to it that it can contribute to a successful MMORPG set in it. But the setting alone won't determine that success. That will come from the gaming experience.
 

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