Nellisir said:I think NPC Designer is fine, but it's not as broad as the NPC Wiki, since the wiki accept anything anyone thinks of, really. NPC Designer won't generate my talvijotun sorceress without me writing up talvijotuns and modifying sorcerer. Does it do monsters? Will it do an annis sorcerer? What about a huecuva druid, a leopard animal companion skeleton, or a frost man fighter?
Cheers
Nell.
Can't speak for "talvijotuns" since I have not seen it but it probably can be scripted and at worse case, just need me to code a function to handle a specific situation. As far as modifying classes, sure it is easy since all of the scripts are just text files.
Yes it handles Monsters and (Though not tested yet) can handle advancing monsters as well. Can also handle your "leopard animal companion skeleton" and a frost man fighter too.
Skill selection, yeah like I said we are always tweaking it.. Thats the point of the system: All of those types of changes are handled in areas that users can change as they need for their world. That was one of the main problems I seen with many systems that exist today, users had a hard time if not impossible time editing and adding data, with NPC Designer we have made that one of our focuses.
To day NPC Designer is not broad is absurd, it can has the functionality to handle most monsters in most of the material I have seen released for 3.5e. There are some things it cannot handle at this moment but over the next few weeks even those will change (Such as races with natural spell casting class features, like dragons). My initial focus has been the SRD material with regards to normal races, classes and prestige classes.
NPC Designer does have one failure and thats people in general. It seems for the most part people assume what it can't do rather then take a moment and find out. Like the skill and feat selection opinion ThirdWizard has, it only takes 3 minutes to make both changes to the system (Not by me in the code but by the user who wants his NPC's that way).