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A Different Kind of Map

The Green Adam said:
So I can see what your all saying about it not being useful enough as a map as opposed to an artwork handout. Certain elements are there to preserve a look (the hexes and not circles for instance) but I agree it needs to be redesigned to serve as a functional reference.

That's the thing... This isn't really meant to be a map, it's meant to be an artwork handout. That's fine. It is what it is.

The problem, at least as I see it, it that it's a handout which is designed to convey some clues and information (which is also fine), but the clues and information it's meant to be conveying aren't exceptionally clear (which is bad).

The local terrain isn't especially important, in this case, but the crash site, the energy anomolies and the beryllium deposits are... Those are the three main bits of information you're trying to pass on to the players. So, make them stand out, and make it obvious as to what they are and where they are.
 

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