napoleonbuff
First Post
I had previously instituted that for every milestone, xp would go up 10% (e.g., after two milestones the players earn +20% xp).
This had very little effect. The players would sometimes consider it, but for the most part it was the loss of their daily powers that would cause them to rest.
Toward that end, this last session I decided to make it that the players would also regain one daily power (attack, utility or item) per milestone, but never the same daily power twice in one day.
This made a big difference, as for once it was healing surges rather than daily powers that finally caused the players to rest (they got in five tough fights against monster's bumped to MM3 type damage). This is exactly as I prefer it, as to me healing surges or story points, not lack of dailies, should be the motivator for resting.
I also let each ritual user use one free ritual per milestone (half cost for creating consumable items).
This had very little effect. The players would sometimes consider it, but for the most part it was the loss of their daily powers that would cause them to rest.
Toward that end, this last session I decided to make it that the players would also regain one daily power (attack, utility or item) per milestone, but never the same daily power twice in one day.
This made a big difference, as for once it was healing surges rather than daily powers that finally caused the players to rest (they got in five tough fights against monster's bumped to MM3 type damage). This is exactly as I prefer it, as to me healing surges or story points, not lack of dailies, should be the motivator for resting.
I also let each ritual user use one free ritual per milestone (half cost for creating consumable items).