Neonchameleon
Legend
I can't win for losing. In another discussion, I try to convince someone that death isn't the only source of suspense in a game, and they were having none of it. Here, I can't get someone to accept death as the clearest consequence for screwing up in D&D.
Make up your minds, people!![]()
Different post for a different tangent. Of course death isn't the only source of suspense in a game, but one of the things I have noticed is that (unless you are dealing with rust monsters) D&D both encourages characters who do not have connections to the game world, and in which there are few long term mechanical consequences for anything short of death (and even then there's always resurrection). On the other hand put even a minor mechanical metagame resource on the player's sheet and threaten to take it off and there will be a lot of player reaction!