Lanefan
Victoria Rules
Because it fits with the baseline assumption that things in the D&D world work the same as in our world unless something says otherwise.Evolution, in the real world, depends (among other things) upon facts of biochemistry.
But why would anyone suppose that living things in D&D have the sorts of cellular, genetic and biochemical properties they have in the real world?
Yes, and from the player side that's all that's needed. But from the DM side, I for one want to nail down how it all works, using a combination of my imagination and my limited knowledge of most things scientific.It is possible for people to have very rich common-sense understandings of how living things behave and reproduce without knowing any of those scientific facts: I give you most of human history as proof of that.
But in our case as RPG DMs, we can assume what we don't know in that we can design our own science to back everything up; and the easiest jumping-off point for that is to just use the science we already have in the real world wherever we can and then add or amend things to suit game-world elements that don't exist in the real world. It's really not that difficult.It's possible for people to tell stories about imaginary and fantastic living things, and their behaviour and reproduction, (i) without asuming any of those scientific facts, and (ii) which would be physically impossible in light of those scientific facts: I give you most myth, legend and fairy story as proof of that.
In the case of the people who originated most myth, legend and fairy story, the reason for (i) is because they can't assume what they don't know. In the case of modern fantasy writers, (i) becomes a literary device.
Once (i) is in play, evolution is out of play as far as the story in question is concerned.
Is D&D intended to be played under fundamentally different assumptions from those that govern most myth, legend and fairy story? Nothing in the rulebooks gives me that impression.
Lanefan