Emerikol
Legend
Ha!
I have another solution:
- Your character will use Action Surge every chance he gets.
- You, the player, are responsible for narrating circumstances such that he only actually gets that chance once per day. At most. E.g., "I'd love to dig deep and attack twice, but that kobold's ferocious attack has me off-balance and I'm just not feeling it." Or, "Those rations I ate during our last short...err, 1-hour...rest must have been in my Explorer's Pack too long. I feel nauseous."
Your character doesn't know he isn't allowed to use Action Surge twice, he just can't seem to find an opportunity to do so.
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Your suggestion is basically author mode. If you like that approach then it is a good solution for you. I just don't prefer to play that way myself.
I know this is probably intended as half a joke and is somewhat flippant. When my character is taking an action, he is acting in actor mode as that character.Also, a question: how do you take turns? I mean, from your character's point of view everything is simultaneous. So if you, the player, patiently wait your turn, aren't you using information your character wouldn't have? To really immerse yourself in your actor stance roleplay, I think you should interrupt everybody else at the table. Constantly
The constant barrage of false comparisons is tiring. First it's hit points and now it's turns. It should be obvious to you that we've played and play roleplaying games. They all have turns. We played old school D&D, that had hit points. Even if you can't get your head around the theory of what we don't like, you should by now at least be able to grasp the practical cases.