Inconsequenti-AL
Breaks Games
I did run across one of these situations that amused me.
One DM I played with had a 'solution to the problem' in 3.0 - in situations like the OPs - covering someone with ranged weapons gave you a big bonus to hit and target had to make a DC 15 fort save or die. Those mobs of low level guys are suddenly pretty scary.
Personally not something I liked, but happy to go along with it as it fit the kind of game he wanted to run.
Rule was never got invoked again after we turned the trick round and used it on a BBEG, who decided to 'make our day' - failed his save and promptly died. Unlucky, but that's the way the dice roll sometimes?
Out of game, we had half-seriously discussed using our leadership entitlement to recruit lots of low level crossbow sneaky rangers. Have them sneak up and surround our targets. In the end we decided that it'd be mean to our poor GM. (And that the huge number of prisoners would be a real pain)
IME, the real problem with rules like this is when they are sprung by suprise. You find yourself in that situation and suddenly theres all kinds of new rules about sudden death, max damage and so forth. From a players perspective, it can suck to think you knew what your character was capable of, only to find out it isn't that way. As long as it's spelled out upfront, then fine by me. Or at least implied in the tone of game the GM sold us.
Also if NPCs have script immunity to the rules - that's also kinda cheap.
One DM I played with had a 'solution to the problem' in 3.0 - in situations like the OPs - covering someone with ranged weapons gave you a big bonus to hit and target had to make a DC 15 fort save or die. Those mobs of low level guys are suddenly pretty scary.
Personally not something I liked, but happy to go along with it as it fit the kind of game he wanted to run.
Rule was never got invoked again after we turned the trick round and used it on a BBEG, who decided to 'make our day' - failed his save and promptly died. Unlucky, but that's the way the dice roll sometimes?
Out of game, we had half-seriously discussed using our leadership entitlement to recruit lots of low level crossbow sneaky rangers. Have them sneak up and surround our targets. In the end we decided that it'd be mean to our poor GM. (And that the huge number of prisoners would be a real pain)
IME, the real problem with rules like this is when they are sprung by suprise. You find yourself in that situation and suddenly theres all kinds of new rules about sudden death, max damage and so forth. From a players perspective, it can suck to think you knew what your character was capable of, only to find out it isn't that way. As long as it's spelled out upfront, then fine by me. Or at least implied in the tone of game the GM sold us.
Also if NPCs have script immunity to the rules - that's also kinda cheap.