Link?Numion said:but some posters in the illogical rules thread said that's no good
Link?Numion said:but some posters in the illogical rules thread said that's no good
Three words: Freedom of Movement. 2nd-level guards can't really do much about that.Pbartender said:You really want to make this a difficult situation for the PCs? Have the guards rush to grapple and subdue. If you have a large number of guards, once one of them initiates a successful grapple, the PCs are in a tough spot. Here's the relevant bits:
So, once one guard succeeds at a grapple check, three more guards pile on with automatic successes and no AoOs. Plus, the PC only gets to make one counter-grapple versus the guards' four grapple checks (ostensibly to pin the PC). The PC must beat all four guards' grapple to escape. And all the while any guards who aren't involved in the grapple can kick the snot out of a PC who probably doesn't have a Dexterity bonus to defense and can't fight fight back.
Much better than loaded crossbows.

Raven Crowking said:Seriously, could you imagine the Dread Pirate Roberts and Princess Buttercup surrendering just because there were a few guards with crossbows aimed at them? Inconcievable!![]()
paradox42 said:Three words: Freedom of Movement. 2nd-level guards can't really do much about that.
Psion said:Situations like this are quite the conundrum. People say RPGs are flawed if they are either more or less deadly than the movies. But that's an impossible goal since movies (or books) have writers with authorial control. In games, we surrender authorial control to resolution by rules and dice.
Of course we could shape our rules to resemble the same sorts of rules competent authors would use, to give players script immunity when they need it and make them vulnerable when they should be (and have the players know it...), but that could complicate the game in a hurry.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.