A Dream of Galastaire - Complete Campaign Setting Guide

peregondusoir

First Post
[Update: Version 2.0, with a new (old) class - the Warlord, a new option for bards and barbarians, and the Naked Warrior]

Ancient angels shared a dream and I promise, you were in it.

A Dream of Galastaire is a campaign setting for Dungeons and Dragons 5th Edition, drawing from broad sources and underrepresented cultures. In a dream shared by five faceless Muses, you can make your own stories from the threads I’ve spread across seven stars, seven thrones, and endless opportunities.
A new race. New class options for every class. New backgrounds, spells, magic items, and more!
I had fun putting this together. All I ask in return?
Take my dream and make it yours.
- Hawk
P.S.: You can also spread it. Y’know, to people. Because that would be awesome.
P.P.S.: Also available on EN Downloads (which made absolutely no sense to me.)
 

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peregondusoir

First Post
Aaaand A Map

Until I got bored. Here.

Painfully amateur, but Inkarnate Maps (Beta) is an awesome tool. Took me less than an hour.
 

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Magistus71

Explorer
And you said you have no skill, when I played with Inkarnate, my map paled in comparison to yours. Might I suggest you add the map to your guide.
 


Inchoroi

Adventurer
I'd be willing to try to make a full map; I've been experimenting with Photoshop, and think I've got a good grasp of it.

Ayroth-v4-Named-large.png
 

peregondusoir

First Post
Gorgeous work! I'm not sure Galastaire requires that level of detail, but you're damned good. The only thing I'd probably do is bow the Sea more to shrink the visible landmass and better reflect the inward curve of the Indian Ocean (a big inspiration, if... flipped in a few ways). The trade empires and city-states of that era, flourishing while the West floundered... the true age of sail, long before the Age of "Exploration". Beautiful times, no?

That said? Galastaire is also literally a fuzzy mutual guess as far as geography goes, from day to day. It's probably best not to obsess over.
 

Inchoroi

Adventurer
Gorgeous work! I'm not sure Galastaire requires that level of detail, but you're damned good. The only thing I'd probably do is bow the Sea more to shrink the visible landmass and better reflect the inward curve of the Indian Ocean (a big inspiration, if... flipped in a few ways). The trade empires and city-states of that era, flourishing while the West floundered... the true age of sail, long before the Age of "Exploration". Beautiful times, no?

That said? Galastaire is also literally a fuzzy mutual guess as far as geography goes, from day to day. It's probably best not to obsess over.

I'm actually not a very good DM when it comes to making actual campaigns (I like to call myself a "Technically Proficient DM, not an Inspiring DM"), but computers are something I'm good at, and I found some amazing Tutorials on another website, which is what got me interested in it.

My biggest hurdle in making my own setting is coming up with names for everything and not getting discouraged when trying to write the campaign itself.
 

peregondusoir

First Post
I can sympathize, definitely. I have the benefit of lots of practice. No one else quite ran the games I wanted to play, the stories I wanted to see. I've been in some amazing games, but I always found myself trying to run something. Write something. Whatever. And all I can really advise?

Keep doing it. See what sticks. Build off of your foundations. Sometimes a good idea's just waiting for your NEXT idea to sneak into.
 

peregondusoir

First Post
Updated to version 1.1 with embedded map before the World section. Not 100% happy with it, but I am not a layout artist and have limited tools! So...

I'll take it. Any thoughts on what you guys might like to see next?
 






Sanglorian

Adventurer
I think it's too long to expect players to read (I think the setting could be sketched in a couple of pages, and at times the prose can get a bit purple), but I enjoyed reading most of the first half and skimming the rest. The fact that you are trying to do something novel, but informed by real-world history, is clear and delightful. I like drow merchants that are trying to bring Paradise to the surface world and elven gender fluidity, paladins of passion, that you went with Muses not gods, the Sun Women (or should that be Sun Woman), and I like that the new character options you created mostly serve to accentuate the themes of the setting, rather than just serve as a laundry list of all the things that might be found in the setting (for example, I thought it was silly that people that happened to grow up as clients of the elves would develop better night vision - but when I thought about the themes of the setting, that actually made a lot of sense).
 

peregondusoir

First Post
Thanks for the feedback! I structured the document (table of contents, bookmarks) specifically to let people pick and choose what they want to use. If someone wants to labor over every page? I'm ecstatic. If someone says, "this bard class looks like Varric - I'm gonna use it for Eberron!" - shine on, you crazy diamond. So I hear you - but I'd rather overshare than under.

And the night vision thing is cool, dang it. And humans are adaptable little critters if they grow up in certain conditions. Russian outdoorsfolk still scare me.
 


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