I think it's too long to expect players to read (I think the setting could be sketched in a couple of pages, and at times the prose can get a bit purple), but I enjoyed reading most of the first half and skimming the rest. The fact that you are trying to do something novel, but informed by real-world history, is clear and delightful. I like drow merchants that are trying to bring Paradise to the surface world and elven gender fluidity, paladins of passion, that you went with Muses not gods, the Sun Women (or should that be Sun Woman), and I like that the new character options you created mostly serve to accentuate the themes of the setting, rather than just serve as a laundry list of all the things that might be found in the setting (for example, I thought it was silly that people that happened to grow up as clients of the elves would develop better night vision - but when I thought about the themes of the setting, that actually made a lot of sense).