Tonguez said:
Sounds fun.
I downloaded True20 freebie when it was available and remember playing a RTS computer game based on Fading Suns (Ill need to go look for that again)
Anyway Im interested
Guildsman Tarius (Engineer (Cyberneticist)
Tonguez, if you are still interested but I whipped up a Cybernetic Engineer if you want a little help (of course discard if not interested

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Entered Tarius human, Guilder (Engineer); Expert 4; Init +1; Spd 30ft; Defense (role) Parry 13, Dodge 13, Flat 12; Grpl +4; Atk +4 melee (knife, damage +2, crit 19-20/+3) or +4 ranged (blaster pistol, damage +5, crit 20/+3, range inc: 30ft, ammo 10); SV: Toughness +4 (+2 w/o armor), Fortitude +2, Reflex +2, Willpower +4; Nature (virtue) Inquisitive, (vice) Unnerving; Wealth +9; Reputation +1; Conviction 5; Str +1, Dex +1, Con +1, Int +4, Wis +0, Cha +0
Skills: Computers [Think Machine] 7 (+11), Concentration [Stoic Mind] 4 (+4), Craft (Chemical) 2 (+6), Craft (Electronics) 7 (+11), Craft (Mechanical) 6 (+10), Disable Device 7 (+8), Drive 2 (+3), Knowledge [Academia] (Cybernetics) 7 (+11), Knowledge [Academia] (History) 4 (+8), Knowledge [Academia] (Life Science) 7 (+11), Knowledge [Academia] (Physical Science) 4 (+8), Knowledge [Academia] (Occultism) 2 (+6), Knowledge [Academia] (Technology) 7 (+11), Medicine [Psysick] 7 (+7), Notice 5 (+5; visual/spot checks +12), Pilot 2 (+3), Search 7 (+10; small details +14)
Feats: Cybernetic (Visual Amplification), Cybernetic (Nightvision Optics), Cybernetic (Engineer’s Eye), Firearm Training, Guild Commission (2), Heavy Weapons, Imperial Badge (Guild Cohort), Wealthy
Cybernetics: Visual Amplification (Cybernetic Eye replacements, +4 visual Notice checks), Nightvision Optics (Darkvision 60ft), and Engineer’s Eyes (+3 visual Notice checks and +4 Search checks where looking for small details would matter)
Special Qualities: +3 to cha-based skills with other Guilders, +2 to cha-based skills for all others. -2 to cha-based skills to peasants, and to extreme Orthodox religious people due to obvious cybernetics
Core Ability: Amazing Save (Will)
Speech: Urth (spoken and written), Machine Chant (spoken and written), Hawkwood dialect (spoken), Latin (spoken and written), Vau (spoken, basic level)
Equipment: Undercover shirt (-1 ACP), Blaster pistol (with two power cells), Knife, Account Think Machine (pocket size), Expedition Medpac, Squawker, Mech Tools, Volt Tools, Master Keys (lock-picks), two Fission cells