A Fading Suns/True20 game

Sounds fun.
I downloaded True20 freebie when it was available and remember playing a RTS computer game based on Fading Suns (Ill need to go look for that again)

Anyway Im interested

Guildsman Tarius (Engineer (Cyberneticist)
 
Last edited:

log in or register to remove this ad

the_myth said:
Ok, order of priority on those items:

Whisper Pin: 17 at Wealth +18 (auto-success)
Synthasilk Bodyglove: 15 at Wealth +17 (auto-success)
Elixir: 15 at Wealth +16 (auto-success)
Expedition Medpac: 15 at Wealth +15 (auto-success)
Standard Energy Shield: 22 at Wealth +14 (roll 1-8 for success)
Focus Crystal: 20 at Wealth +12 (roll 1-8 for success)

ditch: Low Light Goggles & Surgery Kit

Of course, this progression assumes success at each check. Failure at the Energy Shield would increase the roll for the Crystal to 1-6.

During Character Creation you can Take 10 or Take 20 on purchases. You would want to get all items below 15 first. So you would have a Wealth of +10 at the end correct? Looks good
 

the_myth said:
aw...no one had mentioned Houses yet, so I just went with it! I almost chose Decados too...

Have a character idea you wanna share? I might be willing to change...

Thanks for the write-ups on the new Core Abilities!!!

My initial idea was that my character, Roz Delysa, was the youngest member if a family that occupies the lowest rung on the succession ladder in the house of Decados and that her higher purpose was basically to try to place herself (or her future children) towards the top of the list by all means. As a result she tended to act like lapdog to the royal family.

This is how I decided to change the background:

Dame Roz Delysa is the youngest daughter of the head of the house of Delysa, a minor house which lost its allied standing with the house of Decados during the Emporer wars (it is believed that the house contributed to a major Decados defeat). As a result of the loss of her house's standing, Roz finds herself compelled to improve the standing of the house of Delysa at all costs.
 
Last edited:

Relique du Madde said:
My initial idea was that my character, Roz Delysa, was the youngest member if a family that occupies the lowest rung on the succession ladder in the house of Decados and that her higher purpose was basically to try to place herself (or her future children) towards the top of the list by all means. As a result she tended to act like lapdog to the royal family.

This is how I decided to change the background:

Dame Roz Delysa is the youngest daughter of the head of the house of Delysa, a minor house which lost its allied standing with the house of Decados during the Emporer wars (it is believed that the house contributed to a major Decados defeat). As a result of the loss of her house's standing, Roz finds herself compelled to improve the standing of the house of Delysa at all costs.

Sounds good
 

ObiAndy said:
Count me in!

I'd love to play almost any role, but my preferences would be:

Human Charioteer Pilot/Ship Captain (with beat-up ship)
Ukar Muster bodyguard (quiet, deadly)
Human Brother Battle monk (pious soldier with ulterior motive...)

I am sure you would not be able to offord even a beat up ship normally BUT I like the idea of maybe you have taken out some big loads if you if you to play the Charioteer. The other two would be very cool also though
 

Tonguez said:
Sounds fun.
I downloaded True20 freebie when it was available and remember playing a RTS computer game based on Fading Suns (Ill need to go look for that again)

Anyway Im interested

Guildsman Tarius (Engineer (Cyberneticist)


Engineer would be very cool also...


So let see so far we tenatively have a

Hawkwood Noble
a Minor Noble
a Charioteer or Muster or Brother Battle
a Engineer

Very cool...
 

Dame Roz Delysa is the 3rd child of Barron Alfonz Delysa, a formor vassel of the house of Decados. Like many other members of the disgraced house of Delysa, Roz Delysa strives to restore her family's lost standing within the eyes of the minor houses of nobility while attempting to forge new alliances within the great houses. Unfortunately for Roz, her attempt to gain favor within the house of Decados has been marked with humiliation at the hands of those she sought acceptance from.

During her time within the social circles of the house of Decados, Roz would have earned a favorable reputation if she were not despised for her family's betrayal of the House of Decados during the Emperor Wars. On many occasions she has proved that although she is a charming and attractive woman, she is also fierce but merciful duelist; an unsettling combination that only angered those low ranking Decados nobles who she defeated in while dueling. Unfortunately, Roz has also proved herself to be both naive and quite impulsive; two traits which her rivals often exploit.

Ironically, although Roz Delysa's joining of the Company of the Phoenix may in fact aid her on her personal quest for glory, this was not the reason for her joining the company. Instead, Roz Delysa was convinced to join by Peregryn Decados*, who claimed that the only way Roz could gain the affection of his brother Ellex would be to prove herself worthy of carrying the name Decados. Unbeknownst to Roz, both Peregryn and his brother Ellex Decados believe that the Company of the Pheonix was about to start on a fool's errand which couldl only lead to the eventual death and destruction of its members.


Character stats in spoiler....
[sblock]
Name: Dame Roz Delysa (Minor House of Delysa);
Role: Expert 4, Init +3, Spd 30ft; Defense (role) Parry +5, Dodge +7, Flat +4; Grpl +5, Atk +7 melee (Rapier +3 damage, crit 18-20/+3) or Atk +7 melee (Saber +3 damage, crit 18-20/+3) or (Knife +2 crit 19-20/+3) or Atk +5 (Rapier +3 damage, crit 18-20/+3) and atk +3 melee (Saber +3 damage, crit 19-20/+3) or atk +3 ranged (Derringer Revolver +2; crit 30/+3, 20ft. 4 shots), or atk +3 ranged (Derringer Revolver +2; crit 20/+4, 20ft. 6 shots); SV: Toughness +0*/+3 (+2 w/o armor); Fortitude +1, Reflex +7, Will +0; Nature: Merciful but impulsive; Wealth +8; Reputation +2; Conviction 4; Str +1, Dex +3, Con +0, Int +1, Wis -1, Char +3
Skills: Acrobatics 7 (+10), Bluff [Knavery] 6 (+9), Diplomacy 5 (+8), Drive +2 (+5), Gather Information 5 (+8), Intimidate +3 (+6), Jump +3 (+4), Knowledge [Academia] (Art) 4 (+5), Notice 1 (+0), Perform: Dance 7 (+10), Sense Motive 4 (+3), Search 1 (+0), Slight of Hand 6 (+9), Stealth 7 (+10)
Feats: Weapon Training (Bonus Feat), Noble Title (x1), Acrobatic Bluff, Attractive, Sneak Attack, Armor Training (x1), Intangible Armor, Two weapon fighting [Favored Feats: Intangible Armor (Warrior), Eye for Treachery (Warrior) ]
Special Qualities: +4 to Bluff and Diplomacy checks to deceive, seduce, or change the attitude of anyone who finds you appealing; +2 to Charisma based skills for others with Nobility, and +1 to all others within known worlds; +2 to toughness saves when not wearing armor; +2 to damage when making surpise attacks.
Core Ability: Higher Purpose: To bring glory onto the house of Delysa. Spend one conviction to gain Master Plan and Inspire: Courage for the duration of one encounter.
Languages: Uthish (written and spoken), Decados Tongue (spoken), Scavenger Cant (spoken)
Equipment: Ammo: Slugthrowers (30 shells), Binoculars, Masterwork Camo-stiffsynth bodyglove, Dagger, Derringer Revolver (x2), Light Revolver, Med Pack (x3), Penlight, Flashlight, Floater Bike, Rapier, Squawker
[/sblock]

* I'm assuming that the rumor mill within the great noble houses is extremely efficiant, and that the Peregryn Decados was easily able to appeal to Roz's impulsive nature.
 
Last edited:

Two things that I will be adding to the Note above that I forgot to add original are about Corruption (under Supernatural) and Bypassing Energy Shields with a Finesse Attack (under Equipment, Armor).

===

The use of Occult supernatural powers takes a told on those whom are not careful with its use. Using it for evil, or selfish needs can cause Urge (with Psychics) or Hubris (with Theurgists).

Every Psychic exists with the threat of his dark side. As you awaken your mind, you also empower parts of your psyche that you would rather not acknowledge. Whenever you perform an evil deed or suffer an encounter with an evil presence (daemon, place, or item), you risk gaining a level of Urge (Corruption). To avoid empowering Urge, you must make a Will, with the DC depending on the level of transgression.

Few mortals can channel divine power without succumbing to some sense of sense of ego inflation, a belief that they themselves are gods. Such overwhelming pride before the Pancreator leads to ruin of yourself and others. Theurgists whom perform an evil or heinous act, or whom face the dark presence from the dark between the stars may gain Hubris (Corruption). Hubris is not a split personality or dark entity growing within you, but your own human fallibility before the divine.

Some examples of Taboos that can cause Corruption (Severity Level)
Stealing (minor or significant transgression)
Missing confessional for more then a year (minor transgression)
Refusing sacrament (significant transgression)
Declaring a vendetta (significant transgression)
Rebellion against your liege lord, Church or emperor (major transgression)
Suffering inquisitor torture (major transgression)
Exposure to an evil creature or artifact (major transgression)
Murder, justifiable in other’s eyes (major transgression)
Excommunication (mortal transgression)
Exposure to a ‘true’ demoniac presence (mortal transgression)
Murder, cold-blooded (mortal transgression)
Committing rape (mortal transgression)

Acts of Redemption
Pilgrimage
Performing Church mission
Performing dangerous mission for others, no personal gain
Converting other sects to your own
Selfless sacrifice

===

Bypassing Energy Shields with a Finesse Attack
Melee weapons (only) attacks may slip ‘under’ an Energy Shield with a Finesse attack, allowing the attack to not activate the shield. The shield does not lose a ‘Hit’ for these attack, non-does it add its Toughness bonus to the bearer’s Toughness Save. The DC is as a normal Finesse Attack (True20 core rules, pg. 103), adding +6 to the target’s Defense (parry or dodge) plus the damage of the melee weapon (a Dagger with no Strength bonus would be a total of +7, while a sword with a Strength bonus of +1 would be a total of +10 over the target’s defense, etc). An important note is that this also requires the attacker to use their Dexterity bonus when making the melee attack. The attack can also voluntarily reduce his base weapon damage to lower the Difficulty of making this attack.
 

Relique du Madde said:
Dame Roz Delysa i

* I'm assuming that the rumor mill within the great noble houses is extremely efficiant, and that the Peregryn Decados was easily able to appeal to Roz's impulsive nature.

:) looks very good... cool, and yes the rumor mill within the great houses are pretty darn efficiant :)
 

Character Concept

Name: Apprentice Nicolo Parvalos (aka “Brother Nick” or “Nick”)
Role: Warrior 3/Adept 1, Init +2, Spd 30ft (40ft w/ Adept Robes); Defense: Parry +15 (+17), Dodge +15, Flat +13; Grpl +5, Atk +7(+9) melee (Masterwork Flux Sword, dmg ++8 (+10) , crit 19-20/+4) or Atk +5(+7) melee (Dirk +1 dmg, crit 19-20/+3) or Atk +5 ranged (Hvy Autofeed Pistol +4 dmg, crit 20/+3, 40ft. 8 shots) SV: Toughness +9 (+1 w/o armor); Fortitude +4, Reflex +3, Will +4; Nature: Virtue-Loyal, Vice-Stubborn; Wealth +3; Reputation +2; Conviction 5; Str +2, Dex +2, Con +1, Int +0, Wis +1, Char +1
Skills: Climb 4 (+6/+8), Intimidate 7 (+8), Jump 3 (+5/+7), Knowledge-Theurgist 5 (+5), Notice 7 (+8), Sense Motive 2 (+3)
Feats: Armored Training (x2), Attack Focus (Flux Sword), Church Ordained, Exotic Wpn Proficiency (Flux Sword), Firearm Training, Imperial Badge (Priest), Wealthy, Weapon Training
Special Qualities: +2 to Charisma based skills for others within Church, and +1 to all others within known worlds
Theurgist Powers: Combat Sense (+5)
Core Ability: Higher Purpose: to vanquish darkness, wherever it may be found, and to return the fallen to the path of light; spend one conviction point to gain Supernatural Strike
Languages: Urthish (spoken), Latin (spoken)
Equipment: Ammo: Bullet clips (x8), Battery Packs (x8) Masterwork Flux Sword, Dagger, Heavy Autofeed Pistol, Battle Adept Robes
 
Last edited:

Remove ads

Top