Hello everybody
My players bought some land and decided to build a small farm with the intention of gaining some agricultural and livestock and enough food to survive (we have very long downtimes in my campaigns) while having a nice place to rest and study.
They have 5 acres near a river in the middle of a desert (such as the Egyptians did with the Nile). They are planting cereals and some lettuce, again like the egyptians.
The problem is I don't know how to handle this situation.
For the livestock I can always read some books (since they are mostly real world animals) and learn what they have to be fed, how often they reproduce, etc. (the players should have this knowledge because of their skill ranks)
But I don't know how to handle the income from the harvest.
Any ideas?
Please I'm in the void about this situation.
PS: I like realism in my games, that's why I research the subjects to make it seem more "real", but any advice no matter how simple it may sound is welcomed.
I should also add that the players have access to the "Plant Growth" spell and that the year is 20 months long (600 days, some years one or two days more since it depends on some astrological/godly stuff)
The players have a family of commoners living with them to help them in their regular tasks also and they are in very good terms with the god of agriculture (his priests gave them this land)
Thanks a lot =)
My players bought some land and decided to build a small farm with the intention of gaining some agricultural and livestock and enough food to survive (we have very long downtimes in my campaigns) while having a nice place to rest and study.
They have 5 acres near a river in the middle of a desert (such as the Egyptians did with the Nile). They are planting cereals and some lettuce, again like the egyptians.
The problem is I don't know how to handle this situation.
For the livestock I can always read some books (since they are mostly real world animals) and learn what they have to be fed, how often they reproduce, etc. (the players should have this knowledge because of their skill ranks)
But I don't know how to handle the income from the harvest.
Any ideas?
Please I'm in the void about this situation.
PS: I like realism in my games, that's why I research the subjects to make it seem more "real", but any advice no matter how simple it may sound is welcomed.
I should also add that the players have access to the "Plant Growth" spell and that the year is 20 months long (600 days, some years one or two days more since it depends on some astrological/godly stuff)
The players have a family of commoners living with them to help them in their regular tasks also and they are in very good terms with the god of agriculture (his priests gave them this land)
Thanks a lot =)