A feat is like a Magic card, because lots of different feats can be designed, they have various costs (prerequisites), and they do different things.
And given the costs, prerequisites and suchlike, they're meant to be balanced against each other.
(The same applies to classes, magic items, prestige classes, skills and spells, to greater or lesser degrees).
What makes balancing all of them so much harder is the timeframe D&D is played on compared to Magic. A single game of D&D takes months if not years - a single game of Magic takes 20-30 minutes.
Just a thought.
Cheers!
And given the costs, prerequisites and suchlike, they're meant to be balanced against each other.
(The same applies to classes, magic items, prestige classes, skills and spells, to greater or lesser degrees).
What makes balancing all of them so much harder is the timeframe D&D is played on compared to Magic. A single game of D&D takes months if not years - a single game of Magic takes 20-30 minutes.
Just a thought.
Cheers!