small pumpkin man
Explorer
You said you could get high level powers without low level ones. The iniatiate feat gives a first level power, and is required for the other feats and PP abilities.Primal said:1) I am well aware of that. It was not my point here at all.
Primal said:2) I'm perceiving this from a realistical point of view. In any previous edition multiclassing or dual-classing meant that you began with 1st level powers -- now you can start by lobbing Fireballs and Prismatic Sprays right from the start just by burning a Feat? Uh... no more apprenticeship period or "learning curve" at all? Doesn't seem very logical to me.
The rules dictate what is balanced and fun. Sometimes getting a level takes 20 years, sometimes it takes 2 days, restricting what people can do "realistically" upon leveling up is allways going to be campaign specific thing, and as such obviously should be dealt on a case by case basis, not specified in the rules.Primal said:A little fudge? If my DM allowed to do that without any sort of "apprenticeship period" in the story, I'd seriously consider walking out of the campaign (and the whole group). You see, it would totally break my immersion and suspension of disbelief if I thought about becoming a wizard's apprentice one day, and could already hurl fireballs the next morning.
Usage of fun as a dirty word pretty much instantly invalidates your argument, even before you start implying balance gets in the way of fun.Primal said:Let's make it even more "exciting" and "fun": no need to burn a Feat -- you may pick whatever powers you want. Want a cleric/fighter/wizard/warlord/ranger? Just pick anything appropriate for your level from all the lists. It would not be balanced, but certainly more fun, right?
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