Grog said:
Blind Fight doesn't have anything to do with swinging a greatsword better; all it does is improve your ability to fight in the dark. Doesn't matter if you're using a greatsword or a dagger. Expertise, Dodge, and Mobility don't really apply at all. Spring Attack, again, doesn't mean you're swinging the greatsword better, it just means you're good at leaping to the attack. Endurance and Diehard have nothing to do with weapons at all, Combat Reflexes and Improved Sunder also don't improve your ability to swing a greatsword. I will give you Whirlwind, GWF, and GWS, but even with those extras, you can still aquire all the feats by 10th-12th level or so.
I'd agree, if the concept wasn't being the best at wielding a greatsword. True, blindfight, expertise, combat reflexes, Die Hard, and some of the others don't
directly affect how well the character wields the greatsword. However, there's more to being the best at wielding a greatsword if some of the training doesn't bleed into other combat skills?
Let's have a look at the feats I chose and why I chose them, shall we?
Blind-fight: Unless you're playing with a very kind GM, you're going to be fighting in the dark, or against invisible opponents. If you can't handle these situations with your greatsword, how can you be the best at wielding it? The fact it affects other weapons is just part of the equation.
Dodge, Expertise, Mobility, and Spring Attack: I admit I didn't list these because they help you wield a greatsword, but because they let you get Whirlwind.
Endurance I took so I could get Diehard.
Die Hard: Like blind fight, this isn't explained by it makes your swings better, but it keeps you swinging longer. Unless you're not going to be swinging the sword in combat (and, really, if you're not, how can you prove that you're the best?), then this will help you be the best.
Combat Reflexes: Being the best doesn't just mean hitting the hardest: it also means hitting the most. This basically gives you up to your Dex mod in extra attacks. The fact that they're AoO weakens this a bit, but not by much.
Improved Sunder: If you're a smart fighter, you won't always be going for just your opponent. Often, it'll be better to take out your opponent's weapon(s) and force them to go hand-2-hand with you (letting you use those nice AoOs that you got from Combat Reflexes).
Again, this isn't saying that the fighter is just fine, I'm just saying that with most simple concepts, you can use almost all of the feats. Some concepts don't use all the feats this effectively (take the AC God concept - only so many feats that up your AC). Take it as you will.
Magius out.