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Hmm. The Monk's hands do not allow them to strike incorporeal creatures? Why? Did they leave in the +1 or better weapon wording, I forgot to look.
FrankTrollman said:Which just shows that your methods are limited and flawed.
The Monk is dreadful.
While he has a lot of abilities, more abilities in fact than any character except the Druid, they don't mean anything.
The vast majority of the Monk's abilities are the ability to be almost as good without equipment as any other character can be with equipment. Since the game is supposed to be balanced with the assumption that characters in fact have that equipment - all of those abilities are essentially meaningless.
A Monk's unarmed abilities are sort of impressive, but he can't actually win a grapple because his BAB is as low as a Cleric. Furthermore, even at 20th level a Monk can't hurt an incorporeal enemy (ki strike makes the hands count as magical for the purpose of penetrating DR, but not for the purpose of sundering magical weapons or affecting incorporeal foes).
So despite all the wacky things you can do in only your pajamas - none of it actually matters because you still need a magic weapon anyway.
So what you've shown there is that your system is not evaluating things well - the Monk's abilities are numerous but anti-synnergistic. The Monk is a dreadful class. If your analysis didn't show that it's because you weren't acid testing it properly.
-Frank
Hmm. The Monk's hands do not allow them to strike incorporeal creatures? Why? Did they leave in the +1 or better weapon wording, I forgot to look.