Voadam said:
What's the current year in the setting?
1003 W.E. (Winter Epoch) - p. 16
The current year can be a bit confusing (hell, it confuses me) because it's "different" depending upon the group/religion/whatever. We have all these peoples that attribute "Year 0" to different significant events. And then you have the druids who count
down instead of up, waiting for Saficea to awake. Over on the mainland Aradeeti use lifetimes instead of years, and the dang Rorns refuse to count the years until the return of their Witchking. What a mess.
The book (and I) stick with 1003 WE as the current year and use WE as the common factor between all the dates.
The Carrik-Rhelm civil war occurred from 861 WE - 865 WE. (An easy way to remember that, if you're from the U.S., is the parallel to our own Civil War, 1861-1865).
I've considered putting together a yearly timeline, but I gotta finish the glossary first, and it seems that's about to explode into something much larger than I had hoped.
Also I like the explanations for the different sources of divine power for Paladins, Clerics, and druids, but there doesn't seem to be info on divine ranger spells, are they connected into specific gods, the Father/Mother, or other?
Honest? My first thought was, "Heck, I don't know." So I went back and took a look.
Ranger is a profession, not a religion, in the Valus. So you can easily have rangers that worship the Druidic Old Faith (especially if, for example, you were running a roven character). Or you could have rangers who worship Avanu (p. 61 list the gods with their most common types of followers, and rangers fall under Avanu). Or you could practice pantheism like most Valusians, or not worhsip any of 'em.
So...the question is begged: From where do rangers get their divine spellcasting capability? For Old Faith rangers, they'd likely attribute it to the Child-Gods (similar to druids). For Risen Faith rangers, it'd be whichever god they worshipped (most). For others, it would depend on the DM/campaign. Two additional options are to treat ranger spells as not-really-spells (like Dru mentions, below, though some - like
entangle - may be hard to attribute in this manner), or to run non-spellcasting rangers (I believe there's a version in UA).
neg said:
Can we expect further support for Valus from you and Different Worlds?
I hope so. I know a couple other writers (from right here at EN World) have submitted or are in the process of submitting Valus-based proposals. One deals with the fey of the Valus (wicked, mischevious little bastards), and the other is another module, similar in scope to
Ippizicus.
I'm talking with them about the next project; one of the things I'd like to do is do a sourcebook for Gordia - Viking/Norse history has always fascinated me, and I think there may be a market since the release of the cold-based rules books. Would also like to discuss naval warfare (on a longship vs. longship level), rune stones, ritual magic, blood magic, bartering, clan-based prestige classes, etc. That sort of thing.
I really enjoyed writing the
Ippizicus module but that hasn't sold nearly as well as
Valus, so I may have to look at sourcebook instead of another adventure offering.
Anyway, thanks for grabbing a copy. I was told (and confirmed) that Amazon.com is out of copies, so hopefully more are being (or have been) sent to them. Nobleknight.com has 'em, too (for cheaper, methinks).
And Crothian, thanks for the review. It'd be interesting to hear what you reviwers are talking about behind the scenes, so to speak. But only if it won't hurt my feelings.
D
p.s. If you're a writer, give DWP a ring. Allan (grodog here on the boards) is the editor and general Big Man On Campus. He should be able to help you.
p.s.s. Anyone combine
Grim Tales with
Valus? I know both products are fairly new to the market, but I'm extremely interested in hearing if/how they mesh with one another. Kick me an email if you have:
fakerjsmalls@yahoo.com - just drop the 'fake'.