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5E A First Look at Tasha’s Lineage System In AL Player’s Guide - Customizing Your Origin In D&D

The new player’s guide for the D&D Adventurers League has been released. Appendix 1 includes the new info from Tasha’s Cauldron on customizing your origin. It‘s a one-page appendix.

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The D&D Adventurers League now uses this variant system from Tasha’s Cauldron of Everything since it allows for a greater degree of customization. For ease of reference, the relevant information is included as an appendix to this document and doesn’t count against the PH + 1 rule.

You can do any of the following (obviously the full document has more detail):

1. Move your race ability score increases wherever your want to. “...take any ability score increase you gain in your race or subrace and apply it to an ability score of your choice.”​

2. Replace each language from your race with any language from a set list.​

3. Swap each proficiency for another of the same type.​

4. Alter behaviour/personality race-based descriptions.​

Its not clear if that’s the whole Lineage system or just part of it. You can download the player’s guide here.
 
Russ Morrissey

Comments

What I think is needed now is revamped or improved monster builds to raise the bar to match the new higher player power levels. This move has definitely given more power to the players, but has put more burden on the DM to try and balance it.
Has it though?

I mean its assumed that Save DCs and attack bonuses at 1st level will be reflective of a 16/17 Main stat (+3) in any event.

You're really just switching one bunch of racial abilities (no sleep for elves, darkvision the cantrip, resistance to charmed, proficiency in Perception etc) with another bunch of racial abilities.
 

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Horwath

Hero
I like this, but I would limit this a little.

I.E. if you have a +2 ability boost on some ability, you could reduce that +2 to +1 and give that +1 to any other ability. Total racial ability bonus CANNOT be higher than +2.

I.E. mt dwarf cannot reduce it +2 con to +1 con to have +3 str. but mt.dwarf wizard could reduce +2 str to +1 str and gain +1 int and have racial modifiers; +1 str, +2 con and +1 int. Or reducin con with str also for +1 str, +1 dex, +1 con, +1 int

point is, that racial +2 bonus is defining and you should keep +1 after this modifications.


Replacing martial weapon should be 2 tool/simple weapons or 1 skill.

racial armor proficiency is also worth a skill or 2 tools.
 

Hm...meh. Not a fan of ability bonuses being put wherever you want. We are still talking about different species, after all and I think it's not doing anyone a service when that's conflated with human ethnicities. A dwarf is not human. To say so is not racism.
Now, subraces, on the other hand, are somewhat tricky since they are basically the equivalent of human ethnicities. I'd much have preferred to have some bonuses that are set in stone and a toolbox of available options to create an individual character with their own strengths and weaknesses within that framework.
Fortunately, it's all optional.
However, since I am really trying to be more positive these days, I fully intend to use this to set up a little toolbox to create new races. By the way...wasn't there a third-party supplement that already dealt with lineages? Does anyone know the name and whether it's any good?
 
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CubicsRube

Adventurer
Supporter
I don't worry too much about how munchkins will abuse this rule, because munchkins will always find a rule to abuse. The only way to keep them from ruining your game is to not play with them.
Such an important point.

I understand the AL perspective, but in home games if I have players or play with people that are only interested in gaming the rules, I find it makes for an unpleasant table anyway, regardless of how robust the rules are.
 

Markh3rd

Explorer
Has it though?

I mean its assumed that Save DCs and attack bonuses at 1st level will be reflective of a 16/17 Main stat (+3) in any event.

You're really just switching one bunch of racial abilities (no sleep for elves, darkvision the cantrip, resistance to charmed, proficiency in Perception etc) with another bunch of racial abilities.
I think there is a reason Yuan ti are banned this season. Maybe it's just because it's cold outside, and maybe it's because now you have a race that has one of the best racial features (You have advantage on saving throws against spells and other magical effects) combined with any stat combination you want.
 

CubicsRube

Adventurer
Supporter
It doesn't. It lets you move around ability scores and proficiencies, and that's it. Aarakocra still get wings, Tritons still get swimming, and elves still get darkvision.
Honestly I'm tired of trotting out the argument that a race is more than it's ASIs. Some people are convinced that it's true. Other's talk about racial features.

I'm looking forward to the change.
 

CubicsRube

Adventurer
Supporter
This actually won't affect my next character since they're a non-hexblade gish going Mountain Dwarf.

I don't see how human is poop tier either. It's almost top-tier to begin with. +6 spread evenly is really good when, especially when you're a character like Paladin or Fighter that has uses for multiple different ability scores at once.
Or a barbarian or monk!
 


CubicsRube

Adventurer
Supporter
I've seen a lot of conversation on the racial ASI topic on this forum and I wanted to say my piece.

Many people see no problem with ASIs as it relates to entirely different species. It's seen as accepting why a gazelle is more dextrous than an ape, but the ape is stronger.

I understand this point of view.

However, the climate has changed among consumers, and for those that equate dwarves, elves, humans and the like with different human ethnicities, the ASI limitations strike too close to home.

I also understand this point of view.

Regardless of what side you sit on this fence, I think we need to accept that this is a change that will happen, and we should still enjoy this hobby as it is, and not getting stuck in anger for what we feel it should be.
 



Crimson Longinus

Adventurer
I am not sure what you mean by the bold part. Are you talking about a splat book?
'Splat' is one selection, of a trait package. Class, race, etc. In this case the race.

Ya, I'm just not sure what you point is. Are you trying to say that this change just shifts the racial imbalance to different areas?
Yes.

You list armor proficiency, but doesn't the sneak peek say in addition to the ability score you can:

"3. Swap each proficiency for another of the same type."

So can't you just swap those around too. Obviously we are not seeing the full / final rules, but I took it as pretty much make your own. Maybe I misunderstood.
Armour proficiency is not among the proficiency that can be traded. So only way to get it is to be a mountain dwarf, who on top of that get two +2s whereas most other races only get +2 and +1. This was originally to balance the fact that their strength bonus and armour proficiency never were beneficial for the same class, but not that they can shift the bonuses this no longer makes sense. This makes them superior a choice for classes that would normally not get an armour proficiency at all.
 

Crimson Longinus

Adventurer
If your game is broken by the wizard in your group having +2 AC and 1 more HP/level, then, well, there's something seriously wrong with your game.
It is not broken by that. But neither it was broken by some species having one point better modifier in their main stat. So this attempt to fix one perceived balance issue merely created another.
 

'Splat' is one selection, of a trait package. Class, race, etc. In this case the race.

Yes.


Armour proficiency is not among the proficiency that can be traded. So only way to get it is to be a mountain dwarf, who on top of that get two +2s whereas most other races only get +2 and +1. This was originally to balance the fact that their strength bonus and armour proficiency never were beneficial for the same class, but not that they can shift the bonuses this no longer makes sense. This makes them superior a choice for classes that would normally not get an armour proficiency at all.
Imagine that mountain dwarf wizard: +2 Int, +2 Con/Dex , medium armor. Wow!
 


Bitbrain

Black Lives Matter
The new player’s guide for the D&D Adventurers League has been released.

You can do any of the following (obviously the full document has more detail):

1. Move your race ability score increases wherever your want to. “...take any ability score increase you gain in your race or subrace and apply it to an ability score of your choice.”​
Its not clear if that’s the whole Lineage system or just part of it. You can download the player’s guide here.
leans back in chair

Finally, I can officially give my rock gnome PCs the +1 to Strength I believe they should have had from the start.

Me likey.
 

Hussar

Legend
I have to admit, I've always been baffled by the notion that variant humans are better than standard humans. +1 to EVERY stat? Good grief, that's a huge bonus. Who cares about MAD when you've got bonuses to pretty much everything? Me? I ADORE watching players use point buy and Variant Humans to make one trick ponies. Oh, look, you dump statted strength so you can jack up your Dex? Good luck getting out of that pit trap that's quickly filling with water. What? Your character can't swim? Well, guess it's time to make a new one bud. Maybe next time makes something a tad more rounded and you won't get killed.
 



Morrus

Well, that was fun
Staff member
I have to admit, I've always been baffled by the notion that variant humans are better than standard humans. +1 to EVERY stat? Good grief, that's a huge bonus. Who cares about MAD when you've got bonuses to pretty much everything? Me? I ADORE watching players use point buy and Variant Humans to make one trick ponies. Oh, look, you dump statted strength so you can jack up your Dex? Good luck getting out of that pit trap that's quickly filling with water. What? Your character can't swim? Well, guess it's time to make a new one bud. Maybe next time makes something a tad more rounded and you won't get killed.
You sound nice.
 

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