There are a number of threads documenting how sure strike and careful strike are the two weakest at-wills. In sure strike's case, its not that the power is bad, its that its purpose is already fulfilled by reaping strike and cleave. So here's an idea to keep the flavor of the power, but completely change its mechanics so it works with other powers, not against them.
Sure Strike
At-will, Martial, Weapon
Move Action
Effect: The next melee attack roll gains a +2 power bonus. The next melee damage roll does not get your ability modifier added in, if it normally would.
So for example, a fighter using Crack the Shell would get a +2 to his attack roll, and would get the ongoing 5 damage and -2 penalty to AC if he hits. However, the damage would only be 2[W]...not 2[W] + strength.
This power allows the fighter to customize his other powers for attack or damage. However, the fact that it takes a move action to setup means that it limits the fighter's mobility, so its a tradeoff there.
My original idea was to make this into a stance, but I realized that can get abused with things like the dilettante.
Sure Strike
At-will, Martial, Weapon
Move Action
Effect: The next melee attack roll gains a +2 power bonus. The next melee damage roll does not get your ability modifier added in, if it normally would.
So for example, a fighter using Crack the Shell would get a +2 to his attack roll, and would get the ongoing 5 damage and -2 penalty to AC if he hits. However, the damage would only be 2[W]...not 2[W] + strength.
This power allows the fighter to customize his other powers for attack or damage. However, the fact that it takes a move action to setup means that it limits the fighter's mobility, so its a tradeoff there.
My original idea was to make this into a stance, but I realized that can get abused with things like the dilettante.