generalhenry
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People have run the numbers for all the basic attacks against level-appropriate foes, and Sure Strike (et al.) are consistently the worst performers, for nearly any situation.I think sure strike is decent. 1[W] damage includes magic bonuses, feat bonuses etc, so it could be better than just going with a reaping strike.
so long as it's move action or less, every one with access to it will take it. There are too many times when it will be a free +2 to hit.
all at wills are standard actions.
People have run the numbers for all the basic attacks against level-appropriate foes, and Sure Strike (et al.) are consistently the worst performers, for nearly any situation.
It's almost never a good idea to use it.
Cheers, -- N
Here's a simpler way that balances Sure Strike fairly well: just add strength to damage normally. Let HC = hit chance, W = average weapon damage, E = enhancement bonus, S = Str bonus
Reaping Strike, 1H: HC*(W+E+S) + (1-HC)*S*0.5
Reaping Strike, 2H: HC*(W+E+S) + (1-HC)*S
Sure Strike,1H: HC*(W+E+S) + (0.1)*(W+E+S)
If we assume starting Str of 18 and 60% hit chance, at level 1 reaping strike adds 0.8 to average damage, at level 26 (Str 26) it adds 1.6 to avg damage. Thus, at level 1, if (W+E+S) > 8, sure strike is superior against a typical target. As a typical value for W+E+S is 8.5, we're good. At level 26, if (W+E+S) > 16, sure strike wins; a typical value is 25, so again, sure strike is worth it.
However, against targets with very high armor (hit chance <40%) reaping strike wins, and reaping strike pretty much always wins with two handed weapons. That seems balanced; it's not a slam dunk for either power.
Now, careful attack is more complicated, because we have to deal with comparisons to twin strike and account for hunter's quarry, but on average adding Str/Dex to careful attack will be marginally weaker than twin strike.
I guarantee you that as splatbooks come out, you will start to see the mold broken more and more.