Let's say a perfect god in the game is 30th level with a strength of 30.
Add the two to get 60 and divide by 10. Add the result to the strength ability modifier. This gives the god a strength modifier of +6.
Then we allow magic weapons up to +3. So the god would have a maximum potential bonus allowed to strength rolls of +6 and to Hit with strength based weapons of +9.
A 20th level humanoid with a 20 strength would have str(+4). With magic weapons a To Hit of +7.
This gives equal importance between natural ability, gaining levels, and magic when contributing To Hit.
This also keeps all bonuses in the game to a maximum of +9.
A first level character with a 1 to 9 strength would have a 0 bonus.
Skills of strength for a character with a 20 strength would be +4, then +3 if the skill is related to the task. Then we could add a max of +2 when leveling-up the skill. Skills would also max at +9.
5th edition was probably hinting at the need for level to be important with Weapon Attack, Magic Attack and Save bonuses.
Add the two to get 60 and divide by 10. Add the result to the strength ability modifier. This gives the god a strength modifier of +6.
Then we allow magic weapons up to +3. So the god would have a maximum potential bonus allowed to strength rolls of +6 and to Hit with strength based weapons of +9.
A 20th level humanoid with a 20 strength would have str(+4). With magic weapons a To Hit of +7.
This gives equal importance between natural ability, gaining levels, and magic when contributing To Hit.
This also keeps all bonuses in the game to a maximum of +9.
A first level character with a 1 to 9 strength would have a 0 bonus.
Skills of strength for a character with a 20 strength would be +4, then +3 if the skill is related to the task. Then we could add a max of +2 when leveling-up the skill. Skills would also max at +9.
5th edition was probably hinting at the need for level to be important with Weapon Attack, Magic Attack and Save bonuses.
Last edited: