D&D 5E A Flat Math Formula for Every Roll

ren1999

First Post
Let's say a perfect god in the game is 30th level with a strength of 30.

Add the two to get 60 and divide by 10. Add the result to the strength ability modifier. This gives the god a strength modifier of +6.

Then we allow magic weapons up to +3. So the god would have a maximum potential bonus allowed to strength rolls of +6 and to Hit with strength based weapons of +9.

A 20th level humanoid with a 20 strength would have str(+4). With magic weapons a To Hit of +7.

This gives equal importance between natural ability, gaining levels, and magic when contributing To Hit.

This also keeps all bonuses in the game to a maximum of +9.

A first level character with a 1 to 9 strength would have a 0 bonus.

Skills of strength for a character with a 20 strength would be +4, then +3 if the skill is related to the task. Then we could add a max of +2 when leveling-up the skill. Skills would also max at +9.

5th edition was probably hinting at the need for level to be important with Weapon Attack, Magic Attack and Save bonuses.
 
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Crothian

First Post
I like that a god with the highest level, the highest strength, and the most powerful weapon is just +9 better then an average farmer with a rake. It will make the roll of the dice much more significant then anything else.
 


eryndel

Explorer
Close, but what this needs is a mechanism to add additional attacks per round.

Sent from my Nexus 7 using Tapatalk 2
 


ren1999

First Post
So characters with an ability between 10 and 19 are the same?
You're doing this wrong.

5th edition is saying that natural abilities are more important in to hit when it grants +1 about every 4 levels to a fighter.

Also, the hit dice are different between a 1st level and 30th level being.
 
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Chris_Nightwing

First Post
5th edition is saying that natural abilities are more important in to hit when it grants +1 about every 4 levels to a fighter.

Also, the hit dice are different between a 1st level and 30th level being.

I believe that 5th edition also says your abilities aren't just natural, but a neat summary of your training and faculties. You get an ability modifier from your class, after all.

In your proposal, Wizards will be just as good with greataxes as Fighters. Even when the Fighter goes for Strength 20, he'll be at a mere +1 more than the Wizard. That's a bit boring, no?
 

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