A flaw in the system

I think this is part of the system...with potential combos, rerolls, and still having things happen on a miss...a feature, not a bug.
 

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We've added a house rule that if you attempt a daily and miss, you can spend an action point to regain the power.
This is fine, except it goes against the inbuilt characteristics of daily powers that they either a) always have an effect or b) are "Reliable". Daily powers are never wasted, they are just sometimes less effective than at other times.
 


You have a "super cool" daily power...
There is a "boss/miniboss" hanging around...

do you
A.) focus said power on said boss, perhaps miss due to high defence, and feal unfullfilled.
B.) target other creature, have better chance of hitting, but less glory.

As someone before me stated this is a feature not flaw.

Also Dailies usually (always?) have either a miss condition or a reliable keyword. Thus if you do miss you get some good effect, or you get to try again.

Also the possibility of failure and reduced returns encourages help from your teammates. You have a lot of ways to increase your chances to hit, "Lance of Faith", "Furious Smash", Bluffing, Dazing the target... etc. Use those to crank up the chances of the big finish.

JesterOC
 


This is fine, except it goes against the inbuilt characteristics of daily powers that they either a) always have an effect or b) are "Reliable". Daily powers are never wasted, they are just sometimes less effective than at other times.

This was my thought, too. Most powers have a "Reliable" tag or a "miss"
effect, which means a daily is rarely completely wasted. I'm of the opinion that it's still got to have some gamist elements; you lose some, you whiff the attack now and again, you get screwed by circumstance. As long as you're not completely out of the combat with one failed roll, then even missed "special attacks" are just part of the game. Even the Wizard who blew his one spell on a miss has always had this problem.
 


Don't give them bonuses just because they aren't lucky.

I don't know how the characters are built but it could also be a simple case of badly designed characters.

And what happened to team-work? In almost every situation there is either a class feature or tactical manoeuvre that can boost a person's attack. Get the cleric to lance of faith it so that the wizard gets a +2 to his acid arrow or whatever. Is there a warlord in the party? Flanking? Maybe someone has a daze or a prone ability? Get everyone to delay and then hit when the creature is dazed.

4e really promotes team-work and you might be amazed at the results from a little co-operation at the table.
 



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