I am playing Ad+d 3.5e. I am a 16th level character. My natural saving throws are as follows Fort 15 Ref 15 Will 13.
A situation arose the other night in which I was attacked and I needed DC 14 fort save Vs poison. Now my arguement was why would I need to save when my body is naturally resistant to this poison as my natural save is 15 and all you need is a 14. So if I roll a D20 this enables me to have a small chance of failing (1 on do 20) even though naturally I am more resistant than the poison in the first place, Now to me this does not make any sence. Can anyone give me an answer that makes any sence of this. I know people will say well there always has to be a chance of failing but if your natural body ie Fort save 15 is higher than the save needed then really a save is not really required because by rolling the dice you are weakening your resistence Vs something. As you gain levels you gain points in your resistance this is to tell you that you are getting better at over coming the hazards of life. Then the game mechanics steps and could kill your character when really you are naturally harder than the poison or whatever has been thrown at you. This is because you have in the past already over come this maybe. So can anyone tell me pls if I am missing the point or something or is there a small flaw in the saving throw rules
A situation arose the other night in which I was attacked and I needed DC 14 fort save Vs poison. Now my arguement was why would I need to save when my body is naturally resistant to this poison as my natural save is 15 and all you need is a 14. So if I roll a D20 this enables me to have a small chance of failing (1 on do 20) even though naturally I am more resistant than the poison in the first place, Now to me this does not make any sence. Can anyone give me an answer that makes any sence of this. I know people will say well there always has to be a chance of failing but if your natural body ie Fort save 15 is higher than the save needed then really a save is not really required because by rolling the dice you are weakening your resistence Vs something. As you gain levels you gain points in your resistance this is to tell you that you are getting better at over coming the hazards of life. Then the game mechanics steps and could kill your character when really you are naturally harder than the poison or whatever has been thrown at you. This is because you have in the past already over come this maybe. So can anyone tell me pls if I am missing the point or something or is there a small flaw in the saving throw rules