Herpes Cineplex
First Post
If you're scratching around looking for some kind of plausible-sounding rationale for this, try this one on for size:
First off, as andargor points out, that +15 is a saving throw bonus; the roll is still required. Ah, but why roll it at all? Why a natural failure on a 1 and a natural success on a 20?
And the answer to that is because it keeps things simple.
So, your character gets attacked with poison. Well, how much poison did he get into his system? Did he have some kind of condition or had he ingested anything that would enhance or impair the poison's effects? Where did the poison go in? These are all significant questions, because all you've got is a high saving throw bonus; you don't have "Immunity to poisons" (unless, of course, your class grants that to you at some point). Any poison, no matter how weak, can hurt you. That's why they call it poison, right?
So the mandatory roll is the rulebook's way of saying "Hey, make up your own description for all of this; I'm not going to make you calculate all that stuff out. Roll the save, see if you live or die, and get back to your game, already." Maybe the sturdiest dude in the world (with his Fort +15 bonus) just got nailed with half a liter of DC14 poison in all of his major organs, and that's why he died. Maybe that frail little bookworm who succeeded at the DC50 Fortitude check against Mega-Concentrated Death Juice only got a tiny little scratch on his pinky finger. Who can say? Who cares enough to work out all the details?
No one cares enough to do that, that's who. At least, so goes the rulebook's philosophy.
...and incidentally, if you're that upset about having had to make that roll, the correct people to whine at are the people you're actually playing with. Telling me how unfair you think it is and stamping your little virtual foot ain't gonna solve your problem.
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though honestly, i can't think of much that would
ryan
First off, as andargor points out, that +15 is a saving throw bonus; the roll is still required. Ah, but why roll it at all? Why a natural failure on a 1 and a natural success on a 20?
And the answer to that is because it keeps things simple.
So, your character gets attacked with poison. Well, how much poison did he get into his system? Did he have some kind of condition or had he ingested anything that would enhance or impair the poison's effects? Where did the poison go in? These are all significant questions, because all you've got is a high saving throw bonus; you don't have "Immunity to poisons" (unless, of course, your class grants that to you at some point). Any poison, no matter how weak, can hurt you. That's why they call it poison, right?
So the mandatory roll is the rulebook's way of saying "Hey, make up your own description for all of this; I'm not going to make you calculate all that stuff out. Roll the save, see if you live or die, and get back to your game, already." Maybe the sturdiest dude in the world (with his Fort +15 bonus) just got nailed with half a liter of DC14 poison in all of his major organs, and that's why he died. Maybe that frail little bookworm who succeeded at the DC50 Fortitude check against Mega-Concentrated Death Juice only got a tiny little scratch on his pinky finger. Who can say? Who cares enough to work out all the details?
No one cares enough to do that, that's who. At least, so goes the rulebook's philosophy.
...and incidentally, if you're that upset about having had to make that roll, the correct people to whine at are the people you're actually playing with. Telling me how unfair you think it is and stamping your little virtual foot ain't gonna solve your problem.

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though honestly, i can't think of much that would
ryan