D&D 5E A full Combat Superiority class?

Please, no, don't make it like the swashbuckler (which has a limited number of points per day, not per encounter). I played one for 13 levels and there's nothing adventurous and swashbuckl-y about making boring, repetitive attacks in hopes that you get a crit and can briefly do something cool once.

I mean, wizards get to be frikkin' WIZARDS, bending the laws of reality, and they typically had more spells per day than I could get panache points! What did panache let me do? Add a bit of damage, or jump 4 feet farther with a longjump. Wow.

Let's let the fighters have some fun. There's no need for a limited use resource. Just let them do crazy stuff round after round. Tumble through a crowd of people and kill them all. Stab your sword into a wall and climb it at full speed, then do a power dive back down onto the monster you're fighting for double damage.
 

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Please, no, don't make it like the swashbuckler (which has a limited number of points per day, not per encounter). I played one for 13 levels and there's nothing adventurous and swashbuckl-y about making boring, repetitive attacks in hopes that you get a crit and can briefly do something cool once.

I mean, wizards get to be frikkin' WIZARDS, bending the laws of reality, and they typically had more spells per day than I could get panache points! What did panache let me do? Add a bit of damage, or jump 4 feet farther with a longjump. Wow.

Let's let the fighters have some fun. There's no need for a limited use resource. Just let them do crazy stuff round after round. Tumble through a crowd of people and kill them all. Stab your sword into a wall and climb it at full speed, then do a power dive back down onto the monster you're fighting for double damage.

I was not talking about replicating the mechanic identically. Far from it. If the points recharged on a crit or or kill, I would also want a certain number to be regained whenever you roll for initiative (ie every encounter). I would also want the abilities you would spend your points on to be far more potent and interesting than what the PF swashbuckler has. I was merely using the swashbuckler of a potential resource management strategy.
 

I can see something like take away action surge and/or second wind, swap in "always potentially available" abilities like the 13th Age fighter - if your hit roll is even, you get an effect, if an enemy misses you on an odd roll, get another effect, if you hit with a 15+, get another effect, etc. That would be very awesome fun indeed.
 

I was not talking about replicating the mechanic identically. Far from it. If the points recharged on a crit or or kill, I would also want a certain number to be regained whenever you roll for initiative (ie every encounter). I would also want the abilities you would spend your points on to be far more potent and interesting than what the PF swashbuckler has. I was merely using the swashbuckler of a potential resource management strategy.

I can see a class that gets 4 d8 when they roll initiative. At higher levels you get more dice or just double/triple/quadruple the value rolled. Their big class freature at level 11, could make the 4 they roll on a d8 into a 16 by quadrupling the 4.
 

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