Jaeger
That someone better
Digital M@ said:Without magic and monsters, how do you keep the game fresh?
I just have to ask...
Why would you need magic and monsters to keep a game fresh?
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Digital M@ said:Without magic and monsters, how do you keep the game fresh?
Jaeger said:Why would you need magic and monsters to keep a game fresh?
jdrakeh said:I wondered about that myself, though supposing one has only ever seen movies, read books, or played games about fighting monsters and casting magic, it makes sense that they would find it inconceivable that there are other ways to create dramatic tension or excitement.
Digital M@ said:Although you can create a near infinite amount of encounters using different class combinations fighting humans, I have never played a long term fantasy game as such and have never had players show interest or inquire about such an option. Magic and monsters offer an easy way to offer variety in combat and the campaign world. After all PC's can't see all of the creative energy you put into making the human adversary, they just see you roll die and tell them if they are hit, they do not know you combined three classes to create that attack option, and in the end, they don't care. Chances are the opponent is dead in three rounds anyway, so after a dozen or so combats, things would start to look and feel similar on the battlefield.
It is also hard to get a group together that are all interested and take equal roles in a completely intrigue based game. I don't think I am alone in this concern, a majority of the people who posted in this thread, don't play the game regularly or have a long term campaign going.
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Aus_Snow said:I'd wait, anyway, for the game that's coming out later this year, from Green Ronin. Not too far away, in fact - AFAIK. It is free of classes and levels, which I think will help for this style of game. This is the one I will use to - finally! - run A Song of Ice and Fire.